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https://github.com/vrlabs/particle-bufferer


https://github.com/vrlabs/particle-bufferer

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# Particle Bufferer

[![Generic badge](https://img.shields.io/github/downloads/VRLabs/Particle-Bufferer/total?label=Downloads)](https://github.com/VRLabs/Particle-Bufferer/releases/latest)
[![Generic badge](https://img.shields.io/badge/License-MIT-informational.svg)](https://github.com/VRLabs/Particle-Bufferer/blob/main/LICENSE)
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A tool for creating buffer particles

![Particle-Bufferer](https://github.com/user-attachments/assets/5d0307b6-c20f-4d28-88e9-b15d13a9dc75)

### ⬇️ [Download Latest Version](https://github.com/VRLabs/Particle-Bufferer/releases/latest)

### 📦 [Add to VRChat Creator Companion](https://vrlabs.dev/packages?package=dev.vrlabs.particle-bufferer)

---

## How to use

You can run the tool by right clicking on one or more GameObjects and using the options under `Effects` -> `Particle Bufferer`.

These options are:

- From Selected: Creates a new Buffer Particle with all the selected Particle Systems as sub-emitters.
- For Each Selected: Creates a new Buffer Particle for each selected Particle System.
- Empty: Creates a new Buffer Particle System on the selected GameObjects (at the scene root if no GameObjects are selected).

> [!NOTE]
> When building for Quest, you will have to remove unsupported components and shaders

## Contributors

[Dreadrith](https://github.com/Dreadrith)

[Jellejurre](https://github.com/jellejurre)

Based on a prefab by [Tohru](https://github.com/fkrisi11), which was based on a video by [hfcRed](https://github.com/hfcRed)

## License

Particle Bufferer is available as-is under MIT. For more information see [LICENSE](https://github.com/VRLabs/Particle-Bufferer/blob/main/LICENSE).

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