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https://github.com/vschwaberow/graphicsconverter
A retro graphics file format converter written in C++
https://github.com/vschwaberow/graphicsconverter
Last synced: about 1 month ago
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A retro graphics file format converter written in C++
- Host: GitHub
- URL: https://github.com/vschwaberow/graphicsconverter
- Owner: vschwaberow
- License: mit
- Created: 2024-07-06T07:44:51.000Z (6 months ago)
- Default Branch: master
- Last Pushed: 2024-07-15T17:12:45.000Z (6 months ago)
- Last Synced: 2024-07-15T21:08:49.077Z (6 months ago)
- Language: C++
- Homepage:
- Size: 61.5 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# gfxconverter
A modern, cross-platform tool for converting images to different retro graphic formats.
## Features
- Convert modern image formats to C64 Koala format
- Real-time preview of conversion results
- Advanced dithering options
- Color reduction algorithms optimized for C64 palette
- User-friendly GUI built with Dear ImGui
- Cross-platform support (Windows, macOS, Linux)## Building from Source
### Prerequisites
- CMake 3.14 or higher
- C++20 compatible compiler
- OpenGL### Dependencies
The following dependencies are automatically fetched and built by CMake:
- Dear ImGui
- GLFW
- stb
- Native File Dialog
- spdlog### Build Instructions
1. Clone the repository:
```bash
git clone https://github.com/vschwaberow/GraphicsConverter.git
cd GraphicsConverter
```2. Use the build scripts to compile the project:
```bash
./compile.sh
```Or the PowerShell script on Windows:
```powershell
.\compile.ps1
```Or manually with CMake:
```bash
mkdir build
cd build
cmake ..
cmake --build .
```## Usage
1. Launch the application
2. Use the "Open" button to select an image file
3. Adjust conversion settings as needed
4. Preview the result in real-time
5. Save the converted image in C64 Koala format## Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
## Acknowledgments
- The Commodore 64 community for keeping the platform alive
- Contributors to the open-source libraries used in this project## Contact
For questions and support, please open an issue on the GitHub repository.