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https://github.com/vtstech/vgs-blackjack2
C# Port in Unity from Visual Basic (VGS-BlackJack)
https://github.com/vtstech/vgs-blackjack2
blackjack csharp port unity
Last synced: 2 days ago
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C# Port in Unity from Visual Basic (VGS-BlackJack)
- Host: GitHub
- URL: https://github.com/vtstech/vgs-blackjack2
- Owner: VTSTech
- Created: 2016-12-26T07:39:38.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2017-01-03T01:59:09.000Z (almost 8 years ago)
- Last Synced: 2023-10-22T13:17:35.442Z (about 1 year ago)
- Topics: blackjack, csharp, port, unity
- Language: C#
- Homepage:
- Size: 542 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
v0.0.1-r07
Aces are now either 1 or 11.
Card Total drops if Ace in Hand
and you would otherwise bust.DealerHand1 is now always face down
(Dealer Total Hint is still displayed
during development. Will hide it for release.)Added GameOverPanel
Game now ends with Player reaches $0
Removed isPlayed(), bool hasCardPlayed[] is used.
Reorganized Game Logic in DealCards()
v0.0.1-r06
Now processes Aces
Added Player/DealerHasAce bool variables
Moved DealerHint Label up a bit
Can no longer change Bet Value while game is in progress
Can no longer bet more than your Current Cash Value
Bet Value is now set to 100 on Start() (BlackJack.cs)
v0.0.1-r05
Can no longer Hit or Stand while isGameOver == true
Most games end with a Winner now. No Winner is possible.
Bet Value now updates when Slider is changed
Cash Value now subtracts or increments the Bet Value on Win/Lose condition
Added isRewarded global variable to GameManager.cs
Added UpdateBet()
v0.0.1-r04
Added CardIndex
Added Player and Dealer Hints (Sums card Values)
(Aces not evaluated yet)
Added PlayerValue and DealerValue
Added Dealer/Player Cards 3,4,5
Added Bet Slider
Added Bet Label
Added Player/DealerValue Hint Labels
Added CheckGame() and HideDeck()
Cards are checked against virtual deck
Aces not processed.
Not playable yet.
v0.0.1-r03
Added Card face down texture
Added New Game button to Game Scene
CreateDeck() is now called on Start() of BlackJack.cs
Added 52 prefabs for Card Face Textures
Added DealCards() and DestroyDeck()
on DealCards() 4 random cards are generated.
Not checked against a virtual deck yet.
v0.0.1-r02
Added background
Added Settings panel
Added card textures
Added Hit & Stay buttons to Game Scene
Added Pause, Cash, Record and Player Label to Game Scene
Added TitleText to Game Scene
Created BlackJack.cs
Added CreateDeck() and DealNewGame()
(Unused for now, Using GetKeyDown("n") and bool isNewGame in Update())Creates 4 Cards when 'N' is pressed in Game Scene
Card, ScriptsObject and UI Buttons are all prefabs now
v0.0.1-r01
Very first compile. Just a MainMenu and an empty Game Scene
TitleText prefab.
ScoreScript.cs and GameManager.cs created.