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https://github.com/walbourn/walbourn.github.io
Games for Windows and the DirectX SDK blog
https://github.com/walbourn/walbourn.github.io
directx game-development microsoft
Last synced: 26 days ago
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Games for Windows and the DirectX SDK blog
- Host: GitHub
- URL: https://github.com/walbourn/walbourn.github.io
- Owner: walbourn
- Created: 2019-02-27T19:55:29.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2024-08-15T17:38:30.000Z (3 months ago)
- Last Synced: 2024-10-06T12:09:18.934Z (about 1 month ago)
- Topics: directx, game-development, microsoft
- Language: HTML
- Homepage: https://walbourn.github.io/
- Size: 66.7 MB
- Stars: 113
- Watchers: 11
- Forks: 20
- Open Issues: 4
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Metadata Files:
- Readme: README.md
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README
# Games for Windows and the DirectX SDK blog
This GitHub Pages site hosts my professional blog. The content from 2019 and prior were originally posted to my individual blog hosted on MSDN (URL: https://blogs.msdn.microsoft.com/chuckw/).
# Disclaimer
The contents of this blog are my own personal opinion and do not represent the opinions of Microsoft Corp.
# About the author
**Chuck Walbourn** has been working on games for the Windows platform since the early days of DirectX and Windows 95.
He began in the game industry by starting his own development house during the mid-90s in Austin, shipped several
Windows titles for *Interactive Magic* and *Electronic Arts*, and developed the content tools pipeline for the
Microsoft Game Studios Xbox (original) title *Voodoo Vince*.He recently marked his fifteenth year at Microsoft where he supports and educates game developers working
on the Windows and Xbox platforms through his blog, samples, presentations, and numerous GitHub projects
including the DirectX Tool Kit, DirectXTex, DirectXMesh, and DirectXMath. Chuck holds a Bachelors and
Masters of Computer Science from the *University of Texas at Austin*.# License
The source code snippets posted or attached to this blog are subject to the [MIT license](https://opensource.org/licenses/MIT) unless otherwise stated.
# Trademark
Trademarks used or mentioned on this blog are the property of their respective owners. For more information on Microsoft trademarks, see [here](https://www.microsoft.com/en-us/legal/intellectualproperty/Trademarks/EN-US.aspx).
# Code of Conduct
This blog has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments.