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https://github.com/walidabazo/sqliteunity3d_android

SQLite Unity 3d For ( Android , Windows Phone , Windows , IOS, WINRT )
https://github.com/walidabazo/sqliteunity3d_android

android android-app database insert ios ios-app package query search select sql sql-query sqlite sqlite-android sqlite3 table unity unity3d update webar

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SQLite Unity 3d For ( Android , Windows Phone , Windows , IOS, WINRT )

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## SQLite Unity3d For ( Android , Wondows Phone , Windows , IOS, WINRT )
#### Connection Database Sqlite how to Create Table , Select , Insert , Update , Delete , Search

[![Watch the video](https://img.youtube.com/vi/dezAuScV9ZY/0.jpg)](https://youtu.be/dezAuScV9ZY)

Show Tutorial SQLite Unity3d ( Android , Windows Phone , Windows , IOS, WINRT )

https://shorturl.edafait.com/?SQLiteUnity3d

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### Must Be Add this Refranace

using Mono.Data.Sqlite;

using System;

using System.Data;

using System.IO;

using UnityEngine.UI;

### interface enables you to implement a Connectionclass

private string conn, sqlQuery;

IDbConnection dbconn;

IDbCommand dbcmd;

private IDataReader reader;

### Database Name
string DatabaseName = "Yourdatabasename.s3db";

### For all platform
string filepath = Application.dataPath + "/Plugins/" + DatabaseName;

### Application database Path android
string filepath = Application.persistentDataPath + "/" + DatabaseName;


### DatabBase Path for Android

// If not found on android will create Tables and database

Debug.LogWarning("File \"" + filepath + "\" does not exist. Attempting to create from \"" +
Application.dataPath + "!/assets/Employers");

// #UNITY_ANDROID
WWW loadDB = new WWW("jar:file://" + Application.dataPath + "!/assets/Employers.s3db");
while (!loadDB.isDone) { }
// then save to Application.persistentDataPath
File.WriteAllBytes(filepath, loadDB.bytes);



### Databasde SQLite Path IOS

// #UNITY_IOS

var loadDb = Application.dataPath + "/Raw/" + DatabaseName;
// this is the path to your StreamingAssets in iOS
// then save to Application.persistentDataPath
File.Copy(loadDb, filepath);

### DatabBase Path for Windows Phone :

// #UNITY_WP8

var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;
// this is the path to your StreamingAssets in iOS
//then save to Application.persistentDataPath
File.Copy(loadDb, filepath);

### DatabBase Path for WINRT

// #UNITY_WINRT

var loadDb = Application.dataPath + "/StreamingAssets/" + DatabaseName;
// this is the path to your StreamingAssets in iOS
// then save to Application.persistentDataPath
File.Copy(loadDb, filepath);

### open Database SQlite Unity connection
conn = "URI=file:" + filepath;

Debug.Log("Stablishing connection to: " + conn);
dbconn = new SqliteConnection(conn);
dbconn.Open();

### To Create Table Sqlite
This Example:

Table Name (Staff) Have ID is PRIMARY KEY , Name, Address

string query;
query = "CREATE TABLE Staff (ID INTEGER PRIMARY KEY AUTOINCREMENT, Name varchar(100), Address varchar(200))";
try
{
dbcmd = dbconn.CreateCommand(); // create empty command
dbcmd.CommandText = query; // fill the command
reader = dbcmd.ExecuteReader(); // execute command which returns a reader
}
catch (Exception e)
{

Debug.Log(e);

}

### To Select Sqlite

string Name_readers, Address_readers;
using (dbconn = new SqliteConnection(conn))
{
dbconn.Open(); //Open connection to the database.
IDbCommand dbcmd = dbconn.CreateCommand();
string sqlQuery = "SELECT Name, Address " + "FROM Staff";// table name
dbcmd.CommandText = sqlQuery;
IDataReader reader = dbcmd.ExecuteReader();
while (reader.Read())
{

Name_readers = reader.GetString(0);
Address_readers = reader.GetString(1);


Debug.Log(" name =" + Name_readers + "Address=" + Address_readers);
}
reader.Close();
reader = null;
dbcmd.Dispose();
dbcmd = null;
dbconn.Close();


### To Insert Sqlite

using (dbconn = new SqliteConnection(conn))
{
dbconn.Open(); //Open connection to the database.
dbcmd = dbconn.CreateCommand();
sqlQuery = string.Format("insert into Staff (name, Address) values (\"{0}\",\"{1}\")", name, Address);// table name
dbcmd.CommandText = sqlQuery;
dbcmd.ExecuteScalar();
dbconn.Close();
}

Debug.Log("Insert Done ");

### To Update Sqlite

using (dbconn = new SqliteConnection(conn))
{
dbconn.Open(); //Open connection to the database.
dbcmd = dbconn.CreateCommand();
sqlQuery = string.Format("UPDATE Staff set name = @name ,address = @address where ID = @id ");

SqliteParameter P_update_name = new SqliteParameter("@name", update_name);
SqliteParameter P_update_address = new SqliteParameter("@address", update_address);
SqliteParameter P_update_id = new SqliteParameter("@id", update_id);

dbcmd.Parameters.Add(P_update_name);
dbcmd.Parameters.Add(P_update_address);
dbcmd.Parameters.Add(P_update_id);

dbcmd.CommandText = sqlQuery;
dbcmd.ExecuteScalar();
dbconn.Close();
Search_function(t_id.text);
}

### To Search By ID

using (dbconn = new SqliteConnection(conn))
{
string Name_readers_Search, Address_readers_Search;
dbconn.Open(); //Open connection to the database.
IDbCommand dbcmd = dbconn.CreateCommand();
string sqlQuery = "SELECT name,address " + "FROM Staff where id =" + Search_by_id;// table name
dbcmd.CommandText = sqlQuery;
IDataReader reader = dbcmd.ExecuteReader();
while (reader.Read())
{

Name_readers_Search = reader.GetString(0);
Address_readers_Search = reader.GetString(1);
data_staff.text += Name_readers_Search + " - " + Address_readers_Search + "\n";

Debug.Log(" name =" + Name_readers_Search + "Address=" + Address_readers_Search);

}
reader.Close();
reader = null;
dbcmd.Dispose();
dbcmd = null;
dbconn.Close();



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