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https://github.com/wardbenjamin/unityastar
Unity A* implementation optimized for use in tile-based games
https://github.com/wardbenjamin/unityastar
Last synced: about 1 month ago
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Unity A* implementation optimized for use in tile-based games
- Host: GitHub
- URL: https://github.com/wardbenjamin/unityastar
- Owner: WardBenjamin
- License: mit
- Created: 2015-04-16T14:03:03.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2016-01-03T15:11:31.000Z (almost 9 years ago)
- Last Synced: 2023-08-08T05:41:57.023Z (over 1 year ago)
- Language: C#
- Size: 5.86 KB
- Stars: 2
- Watchers: 2
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Unity A*
=========A* pathfinding implementation implemented and optimized for tile-based games. It could be easily expanded in the future to perform well for 3D environments, but Unity already has a navigation mesh implemented to do so, so I haven't bothered.
This A* implementation is also useful for other tile-based games that do not use Unity; I have used it in several of my other projects.
Possible improvements:
- Add interfaces to make implementation simpler (DONE!)
# Suggestions and contributions are welcome and encouraged!