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https://github.com/wdoekes/nrcradiant-deb
wdoekes build of (Garux) NetRadiant-custom for Ubuntu/Debian
https://github.com/wdoekes/nrcradiant-deb
debian-packages gtkradiant netradiant radiant
Last synced: 24 days ago
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wdoekes build of (Garux) NetRadiant-custom for Ubuntu/Debian
- Host: GitHub
- URL: https://github.com/wdoekes/nrcradiant-deb
- Owner: wdoekes
- Created: 2022-06-05T12:09:13.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2022-08-28T12:22:50.000Z (over 2 years ago)
- Last Synced: 2024-10-16T01:11:45.267Z (2 months ago)
- Topics: debian-packages, gtkradiant, netradiant, radiant
- Language: Makefile
- Homepage:
- Size: 76.2 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README-quake3.rst
- Changelog: changelog
Awesome Lists containing this project
README
Setting up quake3
=================Install *ioquake3* on Linux (also includes *ioquake3-server*)::
apt-get install ioquake3
Install ``quake3-demo-data`` from somewhere, which contains::
/usr/share/games/quake3-demo-data/demoq3/botfiles/fw_items.c
/usr/share/games/quake3-demo-data/demoq3/botfiles/fw_weap.c
/usr/share/games/quake3-demo-data/demoq3/botfiles/game.h
/usr/share/games/quake3-demo-data/demoq3/botfiles/ichat.h
/usr/share/games/quake3-demo-data/demoq3/botfiles/inv.h
/usr/share/games/quake3-demo-data/demoq3/botfiles/items.c
/usr/share/games/quake3-demo-data/demoq3/botfiles/match.c
/usr/share/games/quake3-demo-data/demoq3/botfiles/match.h
/usr/share/games/quake3-demo-data/demoq3/botfiles/script.c
/usr/share/games/quake3-demo-data/demoq3/botfiles/teamplay.h
/usr/share/games/quake3-demo-data/demoq3/botfiles/weapons.c
/usr/share/games/quake3-demo-data/demoq3/gfx/misc/lightning3new.jpg
/usr/share/games/quake3-demo-data/demoq3/gfx/misc/lightning3newnpm.jpg
/usr/share/games/quake3-demo-data/demoq3/pak0.pk3
/usr/share/games/quake3-demo-data/demoq3/scripts/lightningnew.shader
/usr/share/games/quake3-demo-data/demoq3/vm/cgame.qvm
/usr/share/games/quake3-demo-data/demoq3/vm/qagame.qvm
/usr/share/games/quake3-demo-data/demoq3/vm/ui.qvmOr, better yet, install ``quake3-data``, containing::
/usr/share/games/quake3/baseq3/cgamex86_64.so
/usr/share/games/quake3/baseq3/pak0.pk3
/usr/share/games/quake3/baseq3/pak1.pk3
/usr/share/games/quake3/baseq3/pak2.pk3
/usr/share/games/quake3/baseq3/pak3.pk3
/usr/share/games/quake3/baseq3/pak4.pk3
/usr/share/games/quake3/baseq3/pak5.pk3
/usr/share/games/quake3/baseq3/pak6.pk3
/usr/share/games/quake3/baseq3/pak7.pk3
/usr/share/games/quake3/baseq3/pak8.pk3
/usr/share/games/quake3/baseq3/qagamex86_64.so
/usr/share/games/quake3/baseq3/uix86_64.so
/usr/share/games/quake3/missionpack/cgamex86_64.so
/usr/share/games/quake3/missionpack/qagamex86_64.so
/usr/share/games/quake3/missionpack/uix86_64.soCreate batch files for ``quake3-demo``::
#!/bin/sh
if [ -n "$1" -a "${1#+}" = "$1" ]; then
echo "usage: $0 [+params...]" >&2
exit 1
fi
exec /usr/lib/ioquake3/ioquake3 \
+set vm_cgame 0 +set vm_game 0 +set vm_ui 0 \
+set fs_basepath /usr/share/games/quake3-demo-data \
+set com_homepath .q3ademo +set com_basegame demoq3 \
+set sv_pure 0 \
"$@"Or, for ``quake3``::
#!/bin/sh
if [ -n "$1" -a "${1#+}" = "$1" ]; then
echo "usage: $0 [+params...]" >&2
exit 1
fi
exec /usr/lib/ioquake3/ioquake3 \
+set vm_cgame 0 +set vm_game 0 +set vm_ui 0 \
+set fs_basepath /usr/share/games/quake3 \
+set com_homepath .q3a +set com_basegame baseq3 \
"$@"Using q3.make
-------------If you've placed ``q3.make`` in your path, you can do::
q3.make mymap.pk3
And it will do all necessary steps to build the map and zip it up for you.
If you have your own textures etc. (not in ``pak?.pk3``), you'll need to
include those too::q3.make mymap.pk3 INCLUDE='env/mymap textures/mymap scripts/mymap.shader'
Paths will be autodetected by reading file in ``~/.radiant``.
**BEWARE:** If you include ``mymap.shader`` in multiple maps, and leave
the same PK3 files accessible, you won't know which version you're
getting. Delete old PK3 files to be on the safe side.Configuring quake3
------------------Setting video settings through the console (``~``)::
/r_mode -1
/r_customheight 1080
/r_customwidth 1920
/vid_restartIf things are too dark (``~``)::
/r_overbrightbits "0"
/r_ignorehwgamma "1"
/vid_restartSkipping CD KEY prompt::
echo $(for x in $(seq 16); do echo -n 2; done) >~/.q3a/baseq3/q3key
Running quake3
--------------When you have a BSP file (and optionally an AAS)::
quake3 +sv_pure 0 +devmap q3dm7sample
**NOTE:** You need ``+sv_pure`` _before_ the ``+devmap``.
When you've compiled the BSP and AAS into a PK3::
quake3 +map q3dm7sample
Adding bots to the game::
quake3 +map q3dm7sample +addbot grunt +addbot anarki
Debugging quake3
----------------When you're running a ``+devmap``::
/set r_showtris 1
See also: https://wiki.splashdamage.com/index.php/Console_commands
TODO
----* Try to build packages for the pak files from the files found on the
internet (1.32c)?* Document where to best install the maps directory (the initial Game
setup path: ``~/Documents/q3maps`` vs ``~/.q3a``). Also document how
we can setup symlinks for easier coop work.* Do something with these docs:
https://www.tcmapping.com/q3map2-vis-hint/#how_to_see_the_result for HINT
https://victorkarp.com/de/quake-3-mapping-tutorials/
https://www.cs.rochester.edu/~brown/242/docs/RadiantTut.html
https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/q3map/shaders.c#L64-L112