https://github.com/web-dev-sam/consistencycounter
https://github.com/web-dev-sam/consistencycounter
Last synced: 16 days ago
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- Host: GitHub
- URL: https://github.com/web-dev-sam/consistencycounter
- Owner: web-dev-sam
- Created: 2022-12-17T18:14:45.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-12-18T15:42:29.000Z (over 3 years ago)
- Last Synced: 2025-01-10T14:05:51.744Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 71.3 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# ConsistencyCounter
## TLDR
This is my first mod. Its a Counters+ extension that shows you how consistent your accuracy is.
## What is consistency
* 0 is very bad, its so bad that its good again if you manage to hit a 0 😂.
* 100 is perfect and happens if your accuracy is perfectly consistent. That can happen if you hit a 115 on every note in the map.
* Your actual accuracy doesn't need to be good to get high consistency (but it helps a lot). You can for example hit a 0 on everything and still get 100% consistency. You then managed to hit a 0 consistently, congratulations.
## Tips
* **Swing calmer and concentrate to get higher consistency. Consistency is a very important part of improving accuracy.**
* Checkout `Beat Saber\UserData\ConsistencyCounter.json` for more configuration, I'll try and put the important settings in-game soon (tm).
## How does it work
* It calculates the standard deviation of all note accuracies you hit
* And then maps it from 0 to 100 with
* 0 being the highest possible spread of accuracies (ex. 0 and 115)
* 100 being the lowest possible spread of accuracies (ex. 115 and 115)