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https://github.com/weeco/clash-royale-proxy
https://github.com/weeco/clash-royale-proxy
Last synced: about 1 month ago
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- Host: GitHub
- URL: https://github.com/weeco/clash-royale-proxy
- Owner: weeco
- Created: 2017-10-10T22:36:08.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2017-10-11T00:19:46.000Z (about 7 years ago)
- Last Synced: 2024-10-04T15:22:06.216Z (3 months ago)
- Size: 1000 Bytes
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Clash Royale Proxy
[![clash royale](https://img.shields.io/badge/Clash%20Royale-2.0.0-brightgreen.svg?style=flat")](https://play.google.com/store/apps/details?id=com.supercell.clashroyale&hl=en)A TCP & DNS Proxy written with Typescript. Originally I developed it for sniffing packets on the popular mobile game Clash Royale, but it can be used for any other game / application too. It decrypts in- & outgoing messages and decodes the messages according to a given schema.
## TODO
* Created type definitions for native-dns
* Write documentation (how to use it, contributing, credits)
* Inject & block packets for in & outgoing messages