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https://github.com/weihao/ath
A universal plugin that tracks All-Time-High online player record for your network.
https://github.com/weihao/ath
bukkit bukkit-plugin bungeecord bungeecord-plugin spigot spigot-plugin sponge sponge-plugin
Last synced: about 2 months ago
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A universal plugin that tracks All-Time-High online player record for your network.
- Host: GitHub
- URL: https://github.com/weihao/ath
- Owner: weihao
- License: mit
- Created: 2020-12-27T04:24:15.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2021-12-11T23:09:28.000Z (about 3 years ago)
- Last Synced: 2024-10-30T05:34:29.026Z (3 months ago)
- Topics: bukkit, bukkit-plugin, bungeecord, bungeecord-plugin, spigot, spigot-plugin, sponge, sponge-plugin
- Language: Java
- Homepage:
- Size: 83 KB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# Ath
![build](https://github.com/weihao/ath/workflows/build/badge.svg)
![wiki](https://github.com/weihao/ath/workflows/wiki/badge.svg)
![Spiget Stars](https://img.shields.io/spiget/stars/87124)
![Spiget Downloads](https://img.shields.io/spiget/downloads/87124)
![bStats Servers](https://img.shields.io/bstats/servers/9801)
![GitHub](https://img.shields.io/github/license/weihao/ath)A universal plugin that tracks All-Time-High online player record for your network.
## Why Ath?
- When the new record is set, all users on the network will be notified, which makes everyone feels excited.
- Keep users informed of the highest number of online players on the server and motivate players to break records.## Links
- [wiki](https://github.com/weihao/ath/wiki)
- [changelog](https://github.com/weihao/ath/blob/main/CHANGELOG.md)
- [config.yml](https://github.com/weihao/ath/blob/main/src/main/resources/config.yml)
- [plugin.yml](https://github.com/weihao/ath/blob/main/src/main/resources/plugin.yml)## Installation
1. Download the jar file.
2. Place the jar file in the plugins/mods folder.
3. Restart the server.