https://github.com/wendigojaeger/ziggba
Work in progress SDK for creating Game Boy Advance games using Zig programming language.
https://github.com/wendigojaeger/ziggba
gba sdk zig
Last synced: about 1 month ago
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Work in progress SDK for creating Game Boy Advance games using Zig programming language.
- Host: GitHub
- URL: https://github.com/wendigojaeger/ziggba
- Owner: wendigojaeger
- License: mit
- Created: 2019-12-08T23:29:41.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-11-24T21:44:15.000Z (6 months ago)
- Last Synced: 2025-04-08T15:14:19.336Z (about 1 month ago)
- Topics: gba, sdk, zig
- Language: Zig
- Homepage:
- Size: 663 KB
- Stars: 375
- Watchers: 12
- Forks: 15
- Open Issues: 6
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Zig GBA
This is a work in progress SDK for creating Game Boy Advance games using the [Zig](https://ziglang.org/) programming language. Once Zig has a proper package manager, I hope that it would as easy as import the ZigGBA package. Inspired by [TONC GBA tutorial](https://gbadev.net/tonc/)
**This project is up for adoption for a new maintainer!**
## Setup
This project uses submodules, so post clone, you will need to run:
```bash
git submodule update --init
```## Build
This library uses zig nominated [2024.10.0-mach](https://machengine.org/about/nominated-zig/). To install using [`zigup`](https://github.com/marler8997/zigup):
```sh
zigup 0.14.0-dev.1911+3bf89f55c
```To build, simply use Zig's integrated build system
```bash
zig build
```## First example running in a emulator

## First example running on real hardware
