https://github.com/wendtpiotr/sph-fluid-simulation
A high-performance Smoothed Particle Hydrodynamics (SPH) fluid simulator implemented in Unity, capable of simulating 10,000 particles at 30 FPS on modest hardware.
https://github.com/wendtpiotr/sph-fluid-simulation
physics physics-simulation science shaders smoothed-particle-hydrodynamics spatial-hashing unity3d
Last synced: about 1 month ago
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A high-performance Smoothed Particle Hydrodynamics (SPH) fluid simulator implemented in Unity, capable of simulating 10,000 particles at 30 FPS on modest hardware.
- Host: GitHub
- URL: https://github.com/wendtpiotr/sph-fluid-simulation
- Owner: wendtpiotr
- License: mit
- Created: 2025-10-25T11:27:26.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2026-01-24T20:00:50.000Z (5 months ago)
- Last Synced: 2026-01-25T08:49:53.601Z (5 months ago)
- Topics: physics, physics-simulation, science, shaders, smoothed-particle-hydrodynamics, spatial-hashing, unity3d
- Language: C#
- Homepage:
- Size: 88.9 KB
- Stars: 2
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE