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https://github.com/wgois/OIS

Official OIS repository. Object oriented Input System
https://github.com/wgois/OIS

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Official OIS repository. Object oriented Input System

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# OIS: Object oriented Input System

[![Software License](https://img.shields.io/badge/license-zlib%2Flibpng-green.svg)](LICENSE.md)
[![Build status](https://ci.appveyor.com/api/projects/status/8yenriuecb4pa4xj?svg=true)](https://ci.appveyor.com/project/Ybalrid/ois-0qdtw)
[![Build Status](https://travis-ci.org/wgois/OIS.svg?branch=master)](https://travis-ci.org/wgois/OIS)
[![Maintenance](https://img.shields.io/badge/Maintained%3F-yes-green.svg)](https://GitHub.com/wgois/OIS/graphs/commit-activity)
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat-square)](http://makeapullrequest.com)
[![Packaging status](https://repology.org/badge/tiny-repos/ois.svg)](https://repology.org/metapackage/ois)
[![latest packaged version(s)](https://repology.org/badge/latest-versions/ois.svg)](https://repology.org/metapackage/ois)

Cross Platform Object Oriented Input Lib System. Meant to be very robust and
compatible with many systems and operating systems.

### Linux

Dependencies: X11

To build and install:
```bash
cmake -H. -B./build
cd ./build
make
make install
```

By default, the `install` target will install OIS.pc inside `/usr/local/lib/pkgconfig`. To find OIS with pkg-config, you need to have this directory on your `PKG_CONFIG_PATH`

```bash
export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
```

### Windows

Dependencies: DirectX SDK (now part of the Windows SDK)

For Visual Studio:

```batch
cmake -H. -B./build
msbuild "build\OIS.sln"
```

Or, simply open `cmake-gui`, and generate a visual studio solution in a few clicks.

### OSX

For XCode:

(or use the graphical CMake tool)

```bash
cmake -H. -B./build
cd ./build
make

```

On a 64bit mac, code will use Cocoa to interact with the input system.

## License

```
The zlib/libpng License

Copyright (c) 2018-2021 Arthur Brainville, and GitHub contributors
Copyright (c) 2015 Andrew Fenn
Copyright (c) 2005-2010 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no
event will the authors be held liable for any damages arising from the use of this
software.

Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to the
following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that
you wrote the original software. If you use this software in a product,
an acknowledgment in the product documentation would be appreciated
but is not required.

2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.