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https://github.com/whiteblackgoose/rainball

A simple 3D project with pseudo water simulation based on MxEngine
https://github.com/whiteblackgoose/rainball

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A simple 3D project with pseudo water simulation based on MxEngine

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# Rainball
Rainball is a simple 3D project with pseudo water simulation based on [MxEngine](https://github.com/asc-community/MxEngine) game engine.



### What is this project about?

It is a small sample of what you can do using brand new [MxEngine](https://github.com/asc-community/MxEngine). It uses `Primitives::CreateSurface()` function to generate waves on water surface. There are no direct calls to graphic api or custom shaders involved, application only uses engine abstractions to render a single mesh with high reflectance factor.

### About MxEngine

Is an open-source game engine which allows you to work with 3D graphics, create custom objects behaviour, play 3D sounds, and much-much more.
This project's aim is to show how you can utilize its API and create some cool stuff. It you are interested, feel free to
[contribute](https://github.com/asc-community/MxEngine/issues/4) to the engine.

### Copyrights

- Project Author: [WhiteBlackGoose](https://github.com/WhiteBlackGoose)

- Project License: [MIT License](https://github.com/WhiteBlackGoose/Rainball/blob/master/LICENSE)

- MxEngine's creator and main developer: [MomoDeve](https://github.com/MomoDeve)

- MxEngine was created for ASC community and can be found on its [official github page](https://github.com/asc-community)