https://github.com/whyvl/enableresize
https://github.com/whyvl/enableresize
Last synced: 11 months ago
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- Host: GitHub
- URL: https://github.com/whyvl/enableresize
- Owner: whyvl
- License: mit
- Created: 2024-12-21T03:22:04.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-03-22T05:04:58.000Z (over 1 year ago)
- Last Synced: 2025-08-27T05:17:46.540Z (11 months ago)
- Language: C#
- Size: 9.77 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# BaseMod
This repository provides a template for creating a Limbus Company BepInEx mod.
# Development
1. Make sure you have installed BepInEx #577 on Limbus Company, and that you have launched Limbus Company with
BepInEx installed at least once
2. To setup a dev environment, copy the file `Directory.Build.example.props` in `src/` and rename the copy to
`Directory.Build.props`
3. Modify the file as per the instructions inside
4. Modify `BasePlugin.csproj`, change `RootNamespace` to the name of your mod.
5. Modify `main.cs`, change `BaseMod` in `namespace BaseMod;` to what you've entered in step 4.
Change `Name`, `Version`, and `Author` as you wish.
6. Modify `AssemblyInfo.cs` and fix the line `using static BaseMod.Main;` to use the proper root namespace.
7. Whenever you build, the development build of the BepInEx plugin should automatically be copied to your game folder.