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https://github.com/wildlyinaccurate/squared
A tile-based territory-grabbing game
https://github.com/wildlyinaccurate/squared
Last synced: 5 days ago
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A tile-based territory-grabbing game
- Host: GitHub
- URL: https://github.com/wildlyinaccurate/squared
- Owner: wildlyinaccurate
- Created: 2015-01-17T18:10:44.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2015-06-17T21:18:01.000Z (over 9 years ago)
- Last Synced: 2023-03-12T01:47:47.720Z (over 1 year ago)
- Language: JavaScript
- Size: 266 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## Rules
* Two phases: Placement & Growth
* Players place a single tile during Placement phase
* Growth phase begins when all players have placed their tiles
* Placement phase begins after Growth phase is completed
* First to own all tiles wins### Placement
* A tile may be placed within 2 tiles of the player's territory
### Growth
* If a tile is surrounded by 3 tiles belonging to a player, that tile will belong to that player
## TODO
* Detect winning conditions
* Somewhere to write status ("make a move, yo!", "you win!")
* Prevent stalemate
* I think tiles on the edges are being marked for expansion when one of the 'surrounding' tiles is on the opposite edge![](screenshot.png)