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https://github.com/willguest/demoblobgun


https://github.com/willguest/demoblobgun

holotoolkit unity

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**Demo template: Spatial Mapping and Basic Interaction**

This unity project, available as a folder or .unitypackage, shows the
basics of visualising the spatial map, creating a gameobject (with physics)
and causing this to interact with the mesh.

__Demonstrates the use of:__

> A parent gameobject - BlobGun - container for blobs.

> A child gameobject - Blob - based on prefab 'bubble'.

> A single material and shader to give the blob a "glassy" appearence.

> A script (fireBlob.cs) handling firing and reloading.


__Illustrates concepts of:__

> Basic project structure and Holotoolkit components.

> Configuration of HoloLens camera, cursor and input manager.

> Modifying appearence and behaviour of gameobject.

> Visualisation of and interaction with the spatial map.

> Air tapping event handling.

> Use of kinematics and gravity.


_Uses minimal Holotoolkit components for lightweight distribution:_

> core + input + spatial mapping.

> no spatial understanding or sharing.

> only essential utilities and UX.

> total deploy size: approx. 125 Mb.


*Built and tested using Unity 2017.4.14.f1 and HoloToolkit 2017.4.1.0*