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https://github.com/willguest/demoblobgun
https://github.com/willguest/demoblobgun
holotoolkit unity
Last synced: about 1 month ago
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- Host: GitHub
- URL: https://github.com/willguest/demoblobgun
- Owner: willguest
- Created: 2018-10-30T01:48:38.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2018-10-30T17:39:02.000Z (about 6 years ago)
- Last Synced: 2023-08-03T15:13:05.819Z (over 1 year ago)
- Topics: holotoolkit, unity
- Language: C#
- Size: 17.4 MB
- Stars: 0
- Watchers: 0
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
**Demo template: Spatial Mapping and Basic Interaction**
This unity project, available as a folder or .unitypackage, shows the
basics of visualising the spatial map, creating a gameobject (with physics)
and causing this to interact with the mesh.
__Demonstrates the use of:__
> A parent gameobject - BlobGun - container for blobs.
> A child gameobject - Blob - based on prefab 'bubble'.
> A single material and shader to give the blob a "glassy" appearence.
> A script (fireBlob.cs) handling firing and reloading.
__Illustrates concepts of:__
> Basic project structure and Holotoolkit components.
> Configuration of HoloLens camera, cursor and input manager.
> Modifying appearence and behaviour of gameobject.
> Visualisation of and interaction with the spatial map.
> Air tapping event handling.
> Use of kinematics and gravity.
_Uses minimal Holotoolkit components for lightweight distribution:_
> core + input + spatial mapping.
> no spatial understanding or sharing.
> only essential utilities and UX.
> total deploy size: approx. 125 Mb.
*Built and tested using Unity 2017.4.14.f1 and HoloToolkit 2017.4.1.0*