https://github.com/willnationsdev/wyrd-narrative-scripting
A narrative engine for a GUI and text-based scripting language that doubles as a constructed language for simple and direct communication between users and AI characters/systems.
https://github.com/willnationsdev/wyrd-narrative-scripting
cpp narrative narrative-programming natural-language nodejs scripting-language typescript wyrd
Last synced: about 1 year ago
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A narrative engine for a GUI and text-based scripting language that doubles as a constructed language for simple and direct communication between users and AI characters/systems.
- Host: GitHub
- URL: https://github.com/willnationsdev/wyrd-narrative-scripting
- Owner: willnationsdev
- Created: 2017-01-05T03:05:45.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2017-07-12T18:26:46.000Z (almost 9 years ago)
- Last Synced: 2025-01-23T09:32:43.322Z (about 1 year ago)
- Topics: cpp, narrative, narrative-programming, natural-language, nodejs, scripting-language, typescript, wyrd
- Language: JavaScript
- Homepage:
- Size: 8.52 MB
- Stars: 3
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Wyrd-Narrative-Scripting
A scripting language that doubles as a natural language for simple and direct communication between users and computer programs.
With Wyrd, a given user should be able to program an application to...
- listen to, understand, and respond to simple speech.
- describe narrative qualities of narrative concepts (for example, the personality of a character) in narrative terms, yet in
a manner that the computer can easily convert to data.
- trigger events based on changes to narrative elements (if a character doesn't like what you have done, for example).
- issue commands to a World-Building application that can directly edit the world using your instructions.
Wyrd will encompass an AI and event system built on top of a custom scripting/constructed hybrid language called Tokawaje. That means that not only can you use it for describing, in narrative terms, scripted behaviors in an application (such as what python/C++/etc. might execute), but it also is designed to be a fully-spoken, constructed language (such as Lord of the Rings' Elvish). It is derived from an in-depth analysis of Toki Pona and Lojban, and is currently comprised of approximately 150 words.
For now, the parser is simply using RegEx, but a more detailed C++ parser is a current long-term plan.
To follow along with blog posts concerning the project, visit https://willnationsdev.wordpress.com/
To view Twitch streams published for the project, please follow me at https://www.twitch.tv/willnationsdev
For information on Tokawaje, the narrative scripting language, visit...
Google Sheets Overview: https://docs.google.com/spreadsheets/d/1IHyghIiNCzRJ0Igq4GfW8x6qdQsN3DuWQ8tbBX1O2rA/edit?usp=sharing
GitBooks Literature: https://www.gitbook.com/book/willnationsdev/tokawaje-the-spectral-language/details
Current Status: Developing Godot Engine GDScript API