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https://github.com/wimpysworld/little-spy
Airdrop into an enemy stronghold, recover stolen intelligence and technology. Fight your way out! 🎮
https://github.com/wimpysworld/little-spy
game game-development godot html5 linux pixel-art platformer reto windows
Last synced: about 2 months ago
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Airdrop into an enemy stronghold, recover stolen intelligence and technology. Fight your way out! 🎮
- Host: GitHub
- URL: https://github.com/wimpysworld/little-spy
- Owner: wimpysworld
- License: mit
- Created: 2021-07-09T18:50:41.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-08-31T10:54:36.000Z (over 2 years ago)
- Last Synced: 2023-03-03T19:34:37.572Z (almost 2 years ago)
- Topics: game, game-development, godot, html5, linux, pixel-art, platformer, reto, windows
- Language: GDScript
- Homepage: https://wimpress.itch.io/little-spy
- Size: 13.3 MB
- Stars: 31
- Watchers: 0
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
Little Spy
## Little Spy
### Plot
**Airdrop into an enemy stronghold, find and recover stolen intelligence and technology. *Fight your way out!***
### Objective
Collect as much stolen intelligence and technology as you can and get to the
extraction point before the helicopter leaves without you. Earn a higher agent
ranking by collecting more items and complete the mission as fast as possible
to earn a higher bonus.
  Â### Game Mechanics
Little Spy can run and jump. **Holding jump extends the jump height**.
**Little Spy is a climber**. They can grab walls and slide down them, jump climb up
them or wall jump away from them.Like all the best spies, **Little Spy has a gadget**; a parachute that can stow and
deploy itself.**Little Spy has a killer flying kick**, which can be used to dash, attack enemies
or double jump.Little Spy can **use all of these skills in combination**.
#### The enemies
Enemies can be stomped or kicked:
* Guards (no helmet) require 1 hit to kill.
* Soldiers (helmets) require 2 hits to kill.Enemies have teleport technology and new recruits will teleport into the game
to replace their fallen comrades.[![Little Spy - gameplay](https://img.youtube.com/vi/MSAkElrsN38/0.jpg)](https://www.youtube.com/watch?v=MSAkElrsN38)
### Controls
Little Spy should work with most game controllers.
   Â
Move
  Â
  Â
          Jump    Kick     Parachute#### WASD & Cursors
   Â
   Â
Move
   Â
Jump
   Â
Parachute
Kick## My First Game Jam: Summer 2021
Little Spy is my entry in the [My First Game Jam: Summer 2021](https://itch.io/jam/my-first-game-jam-summer-2021).
The theme for the jam was ✨Free✨. My interpretation of the theme is to create
a game using only tools that are free software, free of cost, or game assets
that are free or in the public domain.In keeping with the **Free** theme, I released the game project and code under
an MIT license.### Dev Log
I've been wanting to learn Godot for a while now, so decided to use this jam as
motivation. I haven't written a game since the 1980s, but I have a background
in software development. My DevLog from the jam is below:* [Little Spy - DevLog](https://itch.io/jam/my-first-game-jam-summer-2021/topic/1497343/little-spy-devlog)
## Tools
I used these excellent tools to make the game.
* [Godot Engine](https://godotengine.org/)
* [GIMP](https://www.gimp.org/)
* [Ocenaudio](https://www.ocenaudio.com/)
* [Ubuntu MATE](https://ubuntu-mate.org)## Credits
* Code & Game Design: [Martin Wimpress](https://twitter.com/m_wimpress)
A big *"Thank you!"* to everyone below who makes their art 🖌
music 🎶 or sounds 🔊 freely available for others to build on. Little Spy would
have been shapes and silence had it not been for these fine people:* Sprites
* Spy: [DezrasDragons](https://opengameart.org/users/dezrasdragons) & [GrafxKid](https://opengameart.org/users/grafxkid)
* Guard & Soldier [Umz](https://opengameart.org/users/umz) & [GrafxKid](https://opengameart.org/users/grafxkid)
* Military items: [AngryMeteor.com](https://opengameart.org/content/140-military-icons-set-fixed)
* Helicopter: [Hobo](https://opengameart.org/users/hobo)
* Backgrounds: [Segel](https://opengameart.org/users/segel)
* Tiles: [RottingPixels](https://opengameart.org/users/rottingpixels)
* Controller and Keyboard: [xelu](https://opengameart.org/users/xelu)
* Sound: [rubberduck](https://opengameart.org/users/rubberduck)
* Music:
* [artisticdude](https://opengameart.org/users/artisticdude)
* [Covert Operations](https://opengameart.org/content/covert-operations) - Even numbered levels
* [Determination](https://opengameart.org/content/determination) - Off numbered levels
* [Kistol](https://opengameart.org/users/kistol)
* [Game Over](https://opengameart.org/content/game-over) - Game Over
* [Jonathan Shaw](www.jshaw.co.uk)
* [The Tread of War](https://opengameart.org/content/the-tread-of-war-rpg-orchestral-essentials-military-music) - Mission Accomplished
* Fonts:
* [Great Lakes](https://www.dafont.com/great-lakes-nf.font)
* [i pixel u](https://www.dafont.com/i-pixel-u.font)I published a collection on [OpenGameArt.org](https://opengameart.org) that
includes everything I used from OGA.*
## Screenshots
Main Screen
Level 01 - "Just Jumping"
Level 02 - "One Item Required"
Level 03 - "Do the Stomp!"
Level 04 - "Floaty McFloat Face"