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https://github.com/winstxnhdw/kinematicbicyclemodel
A description of the Kinematic Bicycle Model written in Cython with an animated example.
https://github.com/winstxnhdw/kinematicbicyclemodel
animation bicycle-model cython kinematic-modeling mathematical-modelling python uv
Last synced: 1 day ago
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A description of the Kinematic Bicycle Model written in Cython with an animated example.
- Host: GitHub
- URL: https://github.com/winstxnhdw/kinematicbicyclemodel
- Owner: winstxnhdw
- Created: 2020-10-21T05:12:15.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2024-11-07T02:05:28.000Z (9 days ago)
- Last Synced: 2024-11-07T03:18:21.935Z (9 days ago)
- Topics: animation, bicycle-model, cython, kinematic-modeling, mathematical-modelling, python, uv
- Language: Python
- Homepage:
- Size: 61.2 MB
- Stars: 81
- Watchers: 2
- Forks: 26
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Kinematic Bicycle Model
[![python](https://img.shields.io/badge/python-3.9%20|%203.10%20|%203.11%20|%203.12%20|%203.13-blue)](https://www.python.org/)
![codeql.yml](https://github.com/winstxnhdw/KinematicBicycleModel/actions/workflows/codeql.yml/badge.svg)
## Abstract
This repository contains a implementation of the Kinematic Bicycle model. The model can be defined with the following state-space representation,
$$
\frac{d}{dt}
\begin{pmatrix}
x \\
y \\
\theta \\
v
\end{pmatrix} =
\begin{pmatrix}
v\cos{\theta} \\
v\sin{\theta} \\
\frac{v\tan{\delta}}{L} \\
a
\end{pmatrix}
$$where $v$ is the vehicle's velocity in the x-axis, $\theta$ is the vehicle's yaw, $\delta$ is the steering angle, $L$ is the vehicle's wheelbase and $a$ is the acceleration/throttle. You may read more about the Kinematic Bicycle Model [here](https://thomasfermi.github.io/Algorithms-for-Automated-Driving/Control/BicycleModel.html).
## Installation
```bash
pip install git+https://github.com/winstxnhdw/KinematicBicycleModel
```## Usage
The model is written entirely in [Cython](https://cython.org), completely typesafe, and drops the Global Interpreter Lock (GIL) whenever possible. The following code sample demonstrates how to use the model.
> [!WARNING]\
> This model is not picklable as it relies on `__cinit__` for fast initialisation.```python
from kbm import KinematicBicycleModelmodel = KinematicBicycleModel(wheelbase=2.96, max_steer=0.57596, delta_time=0.05)
state = model.compute_state(
x=0.0,
y=0.0,
yaw=0.0,
steer=0.0,
velocity=0.0,
acceleration=5.0
)print(f"The vehicle is at ({state['x']}, {state['y']})")
print(f"The vehicle is facing {state['yaw']} rad")
print(f"The vehicle is steering at {state['steer']} rad")
print(f"The vehicle is moving at {state['velocity']} m/s")
print(f"The vehicle is turning at {state['angular_velocity']} rad/s")
```Since the GIL is dropped, the model may take advantage of multithreaded parallelism. The following code sample demonstrates an example of this.
```python
from concurrent.futures import ThreadPoolExecutor
from random import uniformfrom kbm import KinematicBicycleModel
model = KinematicBicycleModel(wheelbase=2.96, max_steer=0.57596, delta_time=0.05)
random_steer_values = (uniform(-3.14159, 3.14159) for _ in range(1000))def compute_state(steer: float):
return model.compute_state(x=0.0, y=0.0, yaw=0.0, steer=steer, velocity=0.0, acceleration=5.0)state_with_highest_angular_velocity = max(
ThreadPoolExecutor().map(compute_state, random_steer_values),
key=lambda state: state["angular_velocity"],
)```
## Limitations
Just like with all other bicycle models, this model is a discrete model and loses its accuracy when the time step is set too large or the vehicle is made to travel at unreasonably high speeds. Usually, the FPS of the simulation should be set to the highest possible value for the greatest accuracy. However, for rendering high-quality GIFs, 50 FPS is found to be most optimal. See the [GIF89a specification](https://www.w3.org/Graphics/GIF/spec-gif89a.txt).
## Demo
Recursively git clone the repository
```bash
git clone --recursive https://github.com/winstxnhdw/KinematicBicycleModel.git
```Play the animation
```bash
uv run animate.py