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https://github.com/wishawa/async_ui

Lifetime-Friendly, Component-Based, Retained-Mode UI Powered by Async Rust
https://github.com/wishawa/async_ui

async rust ui

Last synced: 5 days ago
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Lifetime-Friendly, Component-Based, Retained-Mode UI Powered by Async Rust

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README

        

# Async UI
[crates.io](https://crates.io/crates/async_ui_web)
[crates.io](https://docs.rs/async_ui_web)

A web UI framework where Futures are components.

## Overview (for the User)

Async UI is...
* **Easy**; if you know what Futures are and how to join them, you know 90% of Async UI already.
* **Just async Rust**; no DSL or opaque runtime - leverage existing Async Rust patterns and ecosystem.
* **Flexible**; you get direct access to the entire Web API (through [web_sys](https://docs.rs/web-sys/latest/web_sys/)).

[See hosted demos](https://wishawa.github.io/async_ui/demos/index.html)

[Get Started Now!](https://wishawa.github.io/async_ui/book/index.html)

## Overview (for the UI Framework Connoisseur)
* **Async as UI Runtime**; the app is one long-running Future.
* **Components are Futures**; composition is done by nesting and joining Futures.
* **UI as Side-Effect**; running a Future displays its UI, dropping it removes that UI.

[Read more about the framework](https://wishawa.github.io/async_ui/book/in-depth/framework-design.html)

## Example Code: Hello World
```rust
async fn hello_world() {
"Hello World".render().await;
}
```

## Example Code: Async Control Flow
```rust
async fn app() {
let resource = loading_indicator(
fetch_resource()
).await;
show_resource(&resource).await;
}
```

## Example Code: Counter
```rust
async fn counter() {
let mut count = 0;
let value_text = Text::new();
let incr_button = Button::new();
join((
value_text.render(),
incr_button.render("Increment".render()),
async {
loop {
value_text.set_data(&count.to_string());
incr_button.until_click().await;
count += 1;
}
},
))
.await;
}
```