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https://github.com/wisk/medusa

An open source interactive disassembler
https://github.com/wisk/medusa

c-plus-plus disassembler emulator reverse-engineering symbolic-execution

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An open source interactive disassembler

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Medusa
======

Medusa is a disassembler designed to be both modular and interactive.
It runs on Windows and Linux, it should be the same on OSX.
This project is organized as a library. To disassemble a file you have to use
medusa_text or qMedusa.

Build-bot
=========

+--------+-------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| branch | Travis | AppVeyor |
+========+=============================================================+===============================================================================================+
| dev | |unix_build| | |windows_build| |
+--------+-------------------------------------------------------------+-----------------------------------------------------------------------------------------------+

Prerequisites
=============

Medusa requires the following libraries: `boost >= 1.55 `_ (system, filesystem, thread, date_time), `OGDF `_ (required git), and `Qt5 >= 5.2 `_ for the GUI.
You also need `CMake `_ for compilation and a C++11 compiler (VS2015 update 2 on Windows).
Git is optional but allows to clone remote repository for specific features, see *Compilation/Options*.

Feature
=======

+-------------------------------------------------------------------------------------------+
| Loader |
+---------+---------+--------+--------+---------+-------------------------------------------+
| Name | Mapping | Import | Export | Symbols | Notes |
+=========+=========+========+========+=========+===========================================+
| ELF | yes | yes | no | no | Some kind of reloc are not handled |
+---------+---------+--------+--------+---------+-------------------------------------------+
| PE | yes | yes | yes | no | Reloc are not handled |
+---------+---------+--------+--------+---------+-------------------------------------------+
| Mach-O | yes | yes | no | no | - Doesn't support FAT binary |
| | | | | | - on X86, esi as glbptr is not handled |
+---------+---------+--------+--------+---------+-------------------------------------------+
| GameBoy | yes | yes | yes | yes | - GameBoy Color registers are not handled |
| | | | | | - All mappers are not handled |
+---------+---------+--------+--------+---------+-------------------------------------------+
| ST62ROM | yes | yes | yes | yes | |
+---------+---------+--------+--------+---------+-------------------------------------------+

+----------------------------------------------------------------+
| Architecture |
+------+---------+-------------+----------+----------------------+
| Name | Mode | Disassembly | Semantic | Notes |
+======+=========+=============+==========+======================+
| x86 | 16-bit | yes | partial | |
+------+---------+-------------+ | |
| x86 | 32-bit | yes | | Support until SEE4.2 |
+------+---------+-------------+ | |
| x86 | 64-bit | yes | | |
+------+---------+-------------+----------+----------------------+
| z80 | gameboy | yes | yes | |
+------+---------+-------------+----------+----------------------+
| avr8 | | no | no | Broken |
+------+---------+-------------+----------+----------------------+
| arm | normal | partial | partial | |
+------+---------+-------------+----------+ |
| arm | thumb | partial | no | |
+------+---------+-------------+----------+ |
| arm | thumb2 | partial | no | |
+------+---------+-------------+----------+----------------------+
| st62 | | yes | partial | |
+------+---------+-------------+----------+----------------------+

+--------------------------------------------------------------------------+
| Tool |
+--------+---------------+---------+-------+---------+----------+----------+
| Name | interactivity | Comment | Label | Graph | Database | Notes |
+========+===============+=========+=======+=========+==========+==========+
| qt | partial | yes | yes | yes | yes | |
+--------+---------------+---------+-------+---------+----------+----------+
| text | no | no | no | no | yes | |
+--------+---------------+---------+-------+---------+----------+----------+

+----------------+
| Binding |
+--------+-------+
| Name | Notes |
+========+=======+
| Python | WIP |
+--------+-------+

+------------------------------------+
| Database |
+------+---------+------+------------+
| Name | Save | Load | Notes |
+======+=========+======+============+
| text | yes | yes | Incomplete |
+------+---------+------+------------+

+------------------+
| Operating System |
+---------+--------+
| Name | Notes |
+=========+========+
| UNIX | WIP |
+---------+ |
| Windows | |
+---------+--------+

Roadmap
=======

Each versions of Medusa bring a new specific feature.

* 0.1 the beginning of the project
* 0.2 new qt interface
* 0.3 flow graph
* 0.4 load/save database
* *0.5 semantic support*
* 0.6 better python binding
* 0.7 debugger

Compilation
===========

First off, you need boost libraries; you can either download a built version or compile yourself. Boost is available `here `_

Now, make sure you have installed Qt5 if you need a graphical user interface (and I'm pretty sure you do ;)). Medusa requires at least the version 5.2, be sure to pick the good version on the `official website `_ or use your package manager.

Finally, we're ready to retrieve and compile medusa:

.. code-block:: bash

git clone https://github.com/wisk/medusa.git
mkdir build
cd build
# UNIX users should define CMAKE_BUILD_TYPE e.g. -DCMAKE_BUILD_TYPE=Release to compile Medusa with optimization
cmake -DBOOST_ROOT:PATH= -DQT5_CMAKE_PATH:PATH= ..

# for UNIX users
make && cd bin && ./qMedusa

# for Windows users
explorer Medusa.sln

Note: If CMake is unable to find Boost on Windows, try to define **BOOST_LIBRARYDIR**. This variable must be set to the library directory (e.g.: *C:\\boost_1_55_0\\lib64-msvc-14.0*).
In my configuration, **QT5_CMAKE_PATH** is set to */usr/lib/cmake* on ArchLinux and *C:\\Qt\\5.6\\msvc2015_64\\lib\\cmake* on Windows.
For Windows users, you should probably add **-G"Visual Studio 14 Win64"** where *14* is your Visual Studio version and *Win64* if you build medusa in 64-bit.
To run the Qt interface on Windows, you may have to add the folder *%QTDIR%\\bin* to your *%PATH%* and copy the folder *%QTDIR%\\plugins\\platforms*.
By default, Medusa searches modules in the current folder, so you should run medusa executables from the folder where modules are located (e.g. *build/bin* on UNIX or *build\\bin\\{Debug,Release,...}* on Windows).

Options
-------

+-------------------------+---------------+-----------------------------------------------------------------------------+
| Name | Default value | Meaning |
+=========================+===============+=============================================================================+
| MEDUSA_BUILD_TOOLS | TRUE | Compile tools |
+-------------------------+---------------+-----------------------------------------------------------------------------+
| MEDUSA_BUILD_TESTS | TRUE | Compile tests |
+-------------------------+---------------+-----------------------------------------------------------------------------+
| MEDUSA_CMAKE_USE_COTIRE | FALSE | Use cotire for building |
+-------------------------+---------------+-----------------------------------------------------------------------------+
| MEDUSA_BUILD_WITH_OGDF | FALSE | Add OGDF project and build it, this library allows qMedusa to display graph |
+-------------------------+---------------+-----------------------------------------------------------------------------+
| MEDUSA_MODULES_TO_BUILD | "all" | Semicolon-separated list of modules to build, or "all" |
+-------------------------+---------------+-----------------------------------------------------------------------------+

Screenshots
===========

Main interface
--------------

.. image:: https://raw.github.com/wisk/medusa/dev/img/shots/main_interface.png

Control flow graph
------------------

.. image:: https://raw.github.com/wisk/medusa/dev/img/shots/cfg.png

Interactivity
-------------

.. image:: https://raw.github.com/wisk/medusa/dev/img/shots/interactivity.png

.. image:: https://raw.github.com/wisk/medusa/dev/img/shots/label.png

Binding
-------

.. image:: https://raw.github.com/wisk/medusa/dev/img/shots/python_binding.png

Docker image
============

If you do not wish to install the various dependencies on your system, you can
use this docker image instead. Even though it is working out of the box, you may
want to customize it to suit your needs or for added security (e.g. restrict ssh
access to public key authentication only).

Build the Medusa container
--------------------------
``docker build -t medusa .``

Going inside the container
--------------------------
``docker run -it medusa /bin/bash``

OR launch qMedusa (ssh with X forwarding)
-----------------------------------------
* ``docker run -it -d medusa``
* ``ssh -X developer@ "medusa/build/bin/qMedusa"``

Contacts
========

* IRC: irc://freenode.net/#medusa_disasm
* Twitter: https://twitter.com/@medusa_disasm

Acknowledgements
================

* My schoolmates: epieddy, flalande and FX.
* My workmate: gg, w1gz, lemme.
* Yusuke Kamiyamane for his `icons `_
* gunmetal313, saeschdivara, kangjoni76, KarlVogel, ekse for their contributions.

.. |unix_build| image:: https://img.shields.io/travis/wisk/medusa/dev.svg?style=flat-square&label=unix%20build
:target: http://travis-ci.org/wisk/medusa
:alt: Build status of the dev branch on Mac/Linux

.. |windows_build| image:: https://img.shields.io/appveyor/ci/wisk/medusa.svg?style=flat-square&label=windows%20build
:target: https://ci.appveyor.com/project/wisk/medusa
:alt: Build status of the dev branch on Windows