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https://github.com/wizgrav/magia
https://github.com/wizgrav/magia
demo morphing webassembly webgl webxr
Last synced: about 1 month ago
JSON representation
- Host: GitHub
- URL: https://github.com/wizgrav/magia
- Owner: wizgrav
- Created: 2024-02-15T13:32:23.000Z (9 months ago)
- Default Branch: main
- Last Pushed: 2024-03-21T05:23:35.000Z (8 months ago)
- Last Synced: 2024-09-27T12:03:11.625Z (about 2 months ago)
- Topics: demo, morphing, webassembly, webgl, webxr
- Language: JavaScript
- Homepage: https://wizgrav.github.io/magia/
- Size: 26 MB
- Stars: 6
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Bela Magia
A demo to test the [InstancedMesh morph target](https://github.com/mrdoob/three.js/pull/27669) support in Three.js
You can append a stats=1 param on the url to enable an fps counter
Animal count can be adjusted with a waves param (1-120, default 20)
[Click here](https://wizgrav.github.io/magia/?waves=100&stats=1) for an example with both the fps counter and lots of animals
Track is [Runa by Ochelie Soroki](https://www.youtube.com/watch?v=ARS_OZFZHIo), models from [Rome 3 Dreams of Black](https://experiments.withgoogle.com/3-dreams-of-black)
Inspiration was drawn from an old slavic story I made up on my own