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https://github.com/wizgrav/magia


https://github.com/wizgrav/magia

demo morphing webassembly webgl webxr

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# Bela Magia

A demo to test the [InstancedMesh morph target](https://github.com/mrdoob/three.js/pull/27669) support in Three.js

You can append a stats=1 param on the url to enable an fps counter

Animal count can be adjusted with a waves param (1-120, default 20)

[Click here](https://wizgrav.github.io/magia/?waves=100&stats=1) for an example with both the fps counter and lots of animals

Track is [Runa by Ochelie Soroki](https://www.youtube.com/watch?v=ARS_OZFZHIo), models from [Rome 3 Dreams of Black](https://experiments.withgoogle.com/3-dreams-of-black)

Inspiration was drawn from an old slavic story I made up on my own