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https://github.com/wonderlandengine/community-components
Custom JavaScript components created by the Community!
https://github.com/wonderlandengine/community-components
web3d webar webvr webxr wonderland wonderland-engine
Last synced: 3 months ago
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Custom JavaScript components created by the Community!
- Host: GitHub
- URL: https://github.com/wonderlandengine/community-components
- Owner: WonderlandEngine
- License: mit
- Created: 2021-02-17T16:53:24.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2024-02-22T09:16:22.000Z (11 months ago)
- Last Synced: 2024-10-01T14:26:18.370Z (4 months ago)
- Topics: web3d, webar, webvr, webxr, wonderland, wonderland-engine
- Language: JavaScript
- Homepage:
- Size: 43.9 KB
- Stars: 7
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
![wonderland-engine-logo](img/wle-logo-horizontal-reversed.png)
# Community Components
Custom JavaScript components created by the Community!
## How to use
Instructions on how to use components from this repository.
### NPM package
If you already have a git repository set up for your Wonderland Engine
project, this method allows easily updating later.~~~
npm i --save @wonderlandengine/community-components
~~~## Documentation
## controller
**Author:** [@msub2](https://github.com/msub2)
Smooth locomotion character controller for VR.
| Param | Type | Description |
|---|---|---|
| handedness | Enum | Handedness for VR cursors to accept input only from respective controller |
| controlType | Enum | Whether this controller rotates or moves the character |
| controlSource | Enum | Whether to use thumbstick or touchpad for input |
| player | Object | Player object which is moved |
| head | Object | Head/Left eye object from which to get movement direction |
| head2 | Object | Right eye object from which to get movement direction |
| moveSpeed | Float | Movement speed, default `1.0` |
| allowFly | Bool | Allow flying (if false, will not move on the Y axis) |
| rotationType | Enum | Whether to rotate smoothly or snap in `snapDegrees` increments |
| snapDegrees | Int | Incremements to snap to when `rotationType` is `"snap"`, default `45` |## line-connection
**Author:** [@Squareys](https://github.com/squareys)
Draw a line between two objects by scaling a mesh (e.g. a cube) and rotating it accordingly.
| Param | Type | Description |
|---|---|---|
| targetA | Object | Object from which to draw the line |
| targetB | Object | Object to which to draw the line |
| lengthPercentage | Float | How much of the length between the objects to span |
| thickness | Float | Thickness of the line, default `0.05` |**Requirements:**
- Expects a mesh component attached to the same object
## waypoint-movement
**Author:** [@Srile](https://github.com/srile)
Moves an object along a path made up of multiple points.
| Param | Type | Description |
|---|---|---|
| pathObject | Object | Container of the waypoints. The position of its children indicate the points. |
| speed | Float | Movement speed of the object |
| curveDistance | Float | Distance in normal space [0, 0.5) after which the objects starts moving on a curve (used for smooth corners) |**Callbacks**
- `addOnFinalWaypointReachedCallback(f)`/`removeOnFinalWaypointReachedCallback(f)` can be used for function callback registration and are fired when the object reaches the end destination.**Requirements:**
- pathObject's children are sorted by alphebetical ascending naming (e.g. A, B, C, D, E, F, ...)
**Notes**
- `lookAt` will be replaced with a native function in the future.