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https://github.com/workadventure/wa-ginini-dan
https://github.com/workadventure/wa-ginini-dan
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/workadventure/wa-ginini-dan
- Owner: workadventure
- License: other
- Created: 2023-12-11T09:29:15.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2024-06-17T07:10:23.000Z (7 months ago)
- Last Synced: 2024-06-17T08:32:00.716Z (7 months ago)
- Language: HTML
- Size: 166 MB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.assets
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README
# WorkAdventure Map Starter Kit
![map](./map.png)
This is a starter kit to help you build your own map for [WorkAdventure](https://workadventu.re).
To understand how to use this starter kit, follow the tutorial at [https://workadventu.re/map-building](https://workadventu.re/map-building).
## Structure
* *public*: Static files like PDFs or audio files
* *src*: Scripts files
* *tilesets*: All tilesets
* *map.tmj*: Map file
* *map.png*: The map thumbnail displayed on the in-game map informationIf you want to use more than one map file, just add the new map file on root or in a folder.
we recommend using 500x500 images for the map thumbnails.
If you are going to create custom websites to embed in the map, please reference the HTML files in the `input` option in *vite.config.js*.
## Requirements
Node.js version >=17
## Installation
With npm installed (comes with [node](https://nodejs.org/en/)), run the following commands into a terminal in the root directory of this project:
```shell
npm install
npm run dev
```## Test production map
You can test the optimized map as it will be in production:
```sh
npm run build
npm run prod
```## Licenses
This project contains multiple licenses as follows:
* [Code license](./LICENSE.code) *(all files except those for other licenses)*
* [Map license](./LICENSE.map) *(`map.tmj` and the map visual as well)*
* [Assets license](./LICENSE.assets) *(the files inside the `src/assets/` folder)*### About third party assets
If you add third party assets in your map, do not forget to:
1. Credit the author and license with the "tilesetCopyright" property present in the properties of each tilesets in the `map.tmj` file
2. Add the license text in LICENSE.assets