https://github.com/wumpf/lightdam
A DXR toy raytracer named after the light dams mentioned in Terry Prattchett's Colour of Magic
https://github.com/wumpf/lightdam
Last synced: over 1 year ago
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A DXR toy raytracer named after the light dams mentioned in Terry Prattchett's Colour of Magic
- Host: GitHub
- URL: https://github.com/wumpf/lightdam
- Owner: Wumpf
- License: mit
- Created: 2019-05-26T09:13:55.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2019-10-22T21:19:01.000Z (over 6 years ago)
- Last Synced: 2025-01-22T17:45:42.841Z (over 1 year ago)
- Language: C++
- Size: 781 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# lightdam
A DXR toy raytracer named after the light dams mentioned in Terry Prattchett's Colour of Magic.
## Scenes
Uses PBRT scene format, but supports only a very limited subset. Console output informs about shortcomings.
## todo & things to try
* write a proper readme
* denoiser
* materials & lighting
* more materials
* microfacet/lambert mix ("substrate")
* support lights other than area lights [...]
* sampling
* simple MIS for next event estimation & direct hits
* other light transport algorithms?
* bidirectional path tracing
* photon mapping
* upload more scenes to repository
* russian roulette per warp (can I query?) instead of per ray for higher efficiency
* ...