https://github.com/wumpf/nvidia-dxr-tutorial
Went through nvidia's dxr tutorial and ported it to DXR in RS5
https://github.com/wumpf/nvidia-dxr-tutorial
Last synced: 11 months ago
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Went through nvidia's dxr tutorial and ported it to DXR in RS5
- Host: GitHub
- URL: https://github.com/wumpf/nvidia-dxr-tutorial
- Owner: Wumpf
- Created: 2019-05-25T14:31:50.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2019-05-25T14:33:00.000Z (about 7 years ago)
- Last Synced: 2025-01-22T17:45:42.867Z (over 1 year ago)
- Language: C++
- Size: 74.2 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
This is a port of the code from Nvidia's DX12 raytracing tutorial, which was written against the DXR prototype from Windows RS4 (1803), to Windows RS5 (1809)
Nvidia's tutorial series:
https://developer.nvidia.com/rtx/raytracing/dxr/DX12-Raytracing-tutorial-Part-1
https://developer.nvidia.com/rtx/raytracing/dxr/DX12-Raytracing-tutorial-Part-2
Note on DXIL shaders:
If dxil.dll is not present, shader compiltion still works but we get errors like: `Hash check failed for DXILibrary.pShaderBytecode:`