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https://github.com/xPaw/SteamID.php

🆔 PHP library to work with SteamIDs
https://github.com/xPaw/SteamID.php

hacktoberfest php steam steamid valve

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🆔 PHP library to work with SteamIDs

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README

        

# SteamID.php [![Packagist](https://img.shields.io/packagist/dt/xpaw/steamid.svg)](https://packagist.org/packages/xpaw/steamid)

This 64bit structure is used for identifying various objects on the Steam
network. This library provides an easy way to work with SteamIDs and makes
conversions easy.

This library does not use subtraction hacks like described on
[Valve Developer Wiki](https://developer.valvesoftware.com/wiki/SteamID),
or used in many other functions.

SteamID.php requires modern PHP version, and [GMP module](http://php.net/manual/en/book.gmp.php)
to be installed to perform operations 64-bit math.

## Brief overview

A SteamID is made up of four parts: its **universe**, its **type**, its
**instance**, and its **account ID**.

- **Universe**: Currently there are 5 universes. A universe is a unique
instance of Steam. You'll probably only be interacting with the public universe,
which is the regular Steam. Only Valve employees can access non-public universes.
- **Type**: A SteamID's type determines what it identifies. The most common type
is *individual*, for user accounts. There are also other types such as *clans*
(Steam groups), *gameservers*, and more.
- **Instance**: Steam allows three simultaneous user account instances right now
*(1 = desktop, 2 = console, 4 = web, 0 = all)*
- **Account ID**: This represents a unique account of a type.

## Using this library

It's really easy to use it, as constructor automatically figures out given input
and works its magic from there. If provided SteamID is not in a valid format, an
`InvalidArgumentException` is thrown. You can call `IsValid` on given SteamID
instance to perform various checks which make sure that given account type /
universe / instance are correct. You can view [test file](.test.php) for
multiple examples on how to manipulate SteamIDs.

### Example

```php
try
{
// Constructor also accepts Steam3 and Steam2 representations
$s = new SteamID( '76561197984981409' );
}
catch( InvalidArgumentException $e )
{
echo 'Given SteamID could not be parsed.';
}

// Renders SteamID in it's Steam3 representation (e.g. [U:1:24715681])
echo $s->RenderSteam3() . PHP_EOL;

// Renders SteamID in it's Steam2 representation (e.g. STEAM_0:1:12357840)
echo $s->RenderSteam2() . PHP_EOL;

// Converts this SteamID into it's 64bit integer form (e.g. 76561197984981409)
echo $s->ConvertToUInt64() . PHP_EOL;
```

Also see [`VanityURLs.php`](/VanityURLs.php) for parsing any user input including URLs.
If you're going to process user input, `SteamID::SetFromURL()` is all you need to use.

### SteamID normalization

If you run some website where users can enter their own SteamIDs, sometimes you
might encounter SteamIDs which have wrong universe or instanceid set, which
will result in a completely different, yet valid, SteamID. To avoid this, you
can manipulate given SteamID and set universe to public and instance to
desktop.

```php
try
{
$s = new SteamID( $ID );

if( $s->GetAccountType() !== SteamID::TypeIndividual )
{
throw new InvalidArgumentException( 'We only support individual SteamIDs.' );
}
else if( !$s->IsValid() )
{
throw new InvalidArgumentException( 'Invalid SteamID.' );
}

$s->SetAccountInstance( SteamID::DesktopInstance );
$s->SetAccountUniverse( SteamID::UniversePublic );

var_dump( $s->RenderSteam3() ); // [U:1:24715681]
var_dump( $s->ConvertToUInt64() ); // 76561197984981409
}
catch( InvalidArgumentException $e )
{
echo $e->getMessage();
}
```

After doing these steps, you can call `RenderSteam3`, `RenderSteam2` or
`ConvertToUInt64` to get normalized SteamID.

See [`Example.php`](/Example.php) for a fully fledged example.

## Functions



Name
Parameters
Description




IsValid
-
Gets a value indicating whether this instance is valid.


RenderSteam2
-
Renders this instance into it's Steam2 "STEAM_" representation.


RenderSteam3
-
Renders this instance into it's Steam3 representation.


RenderSteamInvite
-
Encodes accountid as HEX which can be used in `http://s.team/p/` URL.


RenderCsgoFriendCode
-
Encodes accountid as CS:GO friend code.


ConvertToUInt64
-
Converts this SteamID into it's 64bit integer form.


SetFromURL
string, callback
Parse any user input including URLs and just steam ids.


SetFromUInt64
string or int (e.g 765...)
Sets the various components of this SteamID from a 64bit integer form.


SetFromCsgoFriendCode
string
Sets the accountid of this SteamID from a CS:GO friend code. Resets other components to default values.


GetAccountID
-
Gets the account id.


GetAccountInstance
-
Gets the account instance.


GetAccountType
-
Gets the account type.


GetAccountUniverse
-
Gets the account universe.


SetAccountID
New account id
Sets the account id.


SetAccountInstance
New account instance
Sets the account instance. (e.g. SteamID::DesktopInstance)


SetAccountType
New account type
Sets the account type. (e.g. SteamID::TypeAnonGameServer)


SetAccountUniverse
New account universe
Sets the account universe. (e.g. SteamID::UniversePublic)

## New Steam invite URLs

Valve introduce a new way of sharing profile URLs (https://s.team/p/hjqp or https://steamcommunity.com/user/hjqp). The encoding is simply hex encoded account id and each letter being replaced with a custom alphabet. While HEX originally is `0-9a-f`, in the converted version numbers and letters `a` or `e` are not included, but they still work in the URL because Valve does a single pass replacement.

This library natively supports parsing `s.team/p/` or `steamcommunity.com/user/` URLs in `SetFromURL` function.

Here's the mapping of replacements:

Hex | Letter
--|--
0 | b
1 | c
2 | d
3 | f
4 | g
5 | h
6 | j
7 | k
8 | m
9 | n
a | p
b | q
c | r
d | t
e | v
f | w

## License

[MIT](LICENSE)