https://github.com/xbmc/audiodecoder.2sf
2SF decoder addon for Kodi
https://github.com/xbmc/audiodecoder.2sf
Last synced: 6 months ago
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2SF decoder addon for Kodi
- Host: GitHub
- URL: https://github.com/xbmc/audiodecoder.2sf
- Owner: xbmc
- License: gpl-2.0
- Created: 2014-04-09T14:33:55.000Z (almost 12 years ago)
- Default Branch: Piers
- Last Pushed: 2025-01-17T01:32:57.000Z (12 months ago)
- Last Synced: 2025-01-17T01:33:27.072Z (12 months ago)
- Language: C
- Homepage:
- Size: 418 KB
- Stars: 4
- Watchers: 16
- Forks: 10
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
------------------
[](LICENSE.md)
[](https://github.com/xbmc/audiodecoder.2sf/actions/workflows/build.yml)
[](https://dev.azure.com/teamkodi/binary-addons/_build/latest?definitionId=3&branchName=Piers)
[](https://jenkins.kodi.tv/blue/organizations/jenkins/xbmc%2Faudiodecoder.2sf/branches/)
# audiodecoder.2sf addon for Kodi
This is a [Kodi](https://kodi.tv) audio decoder addon for Nintendo DS audio (2SF) files.
Dual Screen Sound Format is an audio format based on PSF. It stores audio ripped from the ROMs of Nintendo DS games. Music instructions are stored in files with a .2sflib extension and the music notation is stored in files with a .mini2sf extension.<
## Build instructions
When building the addon you have to use the correct branch depending on which version of Kodi you're building against.
If you want to build the addon to be compatible with the latest kodi `master` commit, you need to checkout the branch with the current kodi codename.
Also make sure you follow this README from the branch in question.
### Linux
The following instructions assume you will have built Kodi already in the `kodi-build` directory
suggested by the README.
1. `git clone --branch Piers https://github.com/xbmc/xbmc.git`
2. `git clone https://github.com/xbmc/audiodecoder.2sf.git`
3. `cd audiodecoder.2sf && mkdir build && cd build`
4. `cmake -DADDONS_TO_BUILD=audiodecoder.2sf -DADDON_SRC_PREFIX=../.. -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=../../xbmc/kodi-build/addons -DPACKAGE_ZIP=1 ../../xbmc/cmake/addons`
5. `make`
The addon files will be placed in `../../xbmc/kodi-build/addons` so if you build Kodi from source and run it directly
the addon will be available as a system addon.