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https://github.com/xboxdev/xboxdev

Information about XboxDev and issue tracker for the entire XboxDev ecosystem
https://github.com/xboxdev/xboxdev

2001 discussions homebrew open-source organization scripts tools xbox

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Information about XboxDev and issue tracker for the entire XboxDev ecosystem

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README

          

# XboxDev

XboxDev is the place for all original Xbox projects to come together.

XboxDev is an effort to provide tools and documentation for the original Microsoft Xbox and Xbox-based SEGA Chihiro.
We not only care about technical details about those platforms, but also how to develop homebrew and emulate them.

We are not interested in documenting the Xbox 360, Xbox One or any other console at this point.

You can [create an issue to contact XboxDev maintainers](https://github.com/XboxDev/XboxDev/issues/new).

## Ecosystem

We currently provide the following services:

* [Discord](https://discord.gg/XUDsBYD) for communication
* [XboxDevWiki](http://xboxdevwiki.net) to document research
* [GitHub organization](https://github.com/XboxDev) to host tools and files

## Want to help? Contact us!

Please come chat with us:

* [XboxDev on Discord](https://discord.gg/XUDsBYD)

and for closely related projects:

* [XQEMU](https://xqemu.com): [#xqemu on Freenode IRC](irc://chat.freenode.net/xqemu) ([Webchat](https://webchat.freenode.net/?channels=%23xqemu))
* [Cxbx-Reloaded](https://cxbx-reloaded.co.uk): [Discord](https://discord.gg/Q8zdmyn)

You'll also get the details for XboxDevWiki account creation on any of these channels.

### Coding style

The usual rule is: follow the existing code / commit style of whatever you are working on.
If the previous commits use prefix style: use prefix style.
If the surrounding code respects 80 column limit: respect it.
If the surrounding code uses an unusual C style: mimic it.

## Disclaimer

XboxDev is not affiliated with, endorsed by, or sponsored by Microsoft Corporation, Nvidia Corporation, licensed Xbox developers, publishers, manufacturers or any of their affiliates or subsidiaries.
All product and company names are trademarks™ or registered® trademarks of their respective holders.
Use of them does not imply any affiliation with or endorsement by them.

Reverse engineering of the original software and hardware is done to achieve interoperability with other computing platforms.
In the process, excerpts of the reverse engineered source code will be shown for educational purposes.

No copyright infringement is intended at any stage during creation of XboxDev software, hardware or documentation.