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https://github.com/xeolabs/scenejs
An extensible WebGL-based 3D engine. This is an archived project.
https://github.com/xeolabs/scenejs
Last synced: 5 days ago
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An extensible WebGL-based 3D engine. This is an archived project.
- Host: GitHub
- URL: https://github.com/xeolabs/scenejs
- Owner: xeolabs
- License: other
- Created: 2009-10-09T20:34:35.000Z (about 15 years ago)
- Default Branch: master
- Last Pushed: 2024-04-21T17:27:12.000Z (8 months ago)
- Last Synced: 2024-11-28T23:37:36.056Z (15 days ago)
- Language: JavaScript
- Homepage: https://xeolabs.github.io/scenejs/
- Size: 419 MB
- Stars: 649
- Watchers: 60
- Forks: 165
- Open Issues: 47
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Metadata Files:
- Readme: README.markdown
- Contributing: .github/CONTRIBUTING.md
- License: LICENSE.txt
Awesome Lists containing this project
README
## SceneJS
An extensible WebGL-based engine for high-detail 3D visualisation.
* Live demos - https://xeolabs.github.io/scenejs/
### No longer maintained!We now use a private and heavily-modified fork of SceneJS in the [BioDigital Human](http://biodigitalhuman.com). This repository is no longer being maintained, however we'll keep it around because it still works, and may still provide a useful resource for people learning WebGL and developing their own WebGL-based engines.
If you're looking for a production-ready WebGL engine for your visualization applications, try [xeogl](http://xeogl.org), which is based off lessons learned from SceneJS.
### Building
With [Grunt](http://gruntjs.com/) installed, build the snapshot binaries with:
````grunt snapshot````
The snapshot binaries are in ````api/latest```` and are used by the examples.