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https://github.com/xevion/paths

A pathfinding project dedicated to showing off a collection of graph traversal algorithms in a userfriendly Unity application, allowing graph generation/editing, maze generation and algorithm tweaking.
https://github.com/xevion/paths

astar astar-algorithm astar-pathfinding csharp djikstra djikstra-algorithm pathfinding pathfinding-visualizer simulation unity unity2d

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A pathfinding project dedicated to showing off a collection of graph traversal algorithms in a userfriendly Unity application, allowing graph generation/editing, maze generation and algorithm tweaking.

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Paths



Built with ❤︎ by Xevion

Paths is a Unity-based application dedicated to showing off a array of different pathfinding algorithms in a variety of different environments and configurations.

## Development Cycle

While Paths is intended to be a fully functional project ready for anyone, it is also a project of personal interest and a resume item.

If it interests you, you can see [here](./CYCLE.md) a link to my development cycle in the form of documented screenshots as I went from nothing to something. I attempted to add descriptions showing off precisely what I did.

## To-do

- Algorithms
- Djikstra
- IDA*
- Depth-First Search
- Breadth-First Search
- Jump Point Search
- Orthogonal Jump Point Search
- Trace
- Bellman-Ford
- D* or D*-Lite
- Configuration Options
- Search Options
- Uninformed
- Informed
- Heuristic Calculations
-Distance
- Manhattan
- Euclidean
- Application Elements
- UI Toolbar / Tool Selection
- Algorithm Configuration Area
- Statistics Report
- Miscellaneous
- Repository graphics