https://github.com/xirzo/unityeventbus
https://github.com/xirzo/unityeventbus
eventbus unity unity2d unity3d
Last synced: about 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/xirzo/unityeventbus
- Owner: xirzo
- Created: 2024-08-30T08:49:22.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-12-15T15:25:38.000Z (over 1 year ago)
- Last Synced: 2025-07-26T08:27:25.653Z (11 months ago)
- Topics: eventbus, unity, unity2d, unity3d
- Language: C#
- Homepage:
- Size: 16.6 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# UnityEventBus
This repository contains a sample Unity project which features a simple score system. You can increment or decrement the score by pressing the buttons. It uses Zenject as a Dependency Injection (DI) Container.

## Features
- Simple score system with increment and decrement functionality
- Integration with Zenject for dependency injection
## Installation (Of sources)
1. Clone the repository:
```sh
git clone https://github.com/xirzo/UnityEventBus.git
```
2. Open the project in Unity:
- Launch Unity Hub.
- Click on "Add" and select the `UnityEventBus` project directory.
3. Run the project:
- Press the "Play" button in the Unity Editor.
## Usage
- Use the on-screen buttons to increment or decrement the score.
## Contributing
Contributions are welcome! Please fork the repository and create a pull request with your changes.