https://github.com/xjine/unity_csvfilereadwriter
CsvFileReadWriter provides simple functions to read/write csv file.
https://github.com/xjine/unity_csvfilereadwriter
assets unity
Last synced: 10 months ago
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CsvFileReadWriter provides simple functions to read/write csv file.
- Host: GitHub
- URL: https://github.com/xjine/unity_csvfilereadwriter
- Owner: XJINE
- License: bsd-3-clause
- Created: 2022-02-08T02:55:26.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2024-01-08T05:48:49.000Z (over 2 years ago)
- Last Synced: 2024-03-20T20:12:34.576Z (over 2 years ago)
- Topics: assets, unity
- Language: C#
- Homepage:
- Size: 28.3 KB
- Stars: 5
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Unity_CsvFileReadWriter
``CsvFileReadWriter`` provides simple functions to read/write csv file.
## Importing
You can use Package Manager or import it directly.
```
https://github.com/XJINE/Unity_CsvFileReadWriter.git?path=Assets/Packages/CsvFileReadWriter
```
### Dependencies
This project use following resources.
- https://github.com/XJINE/Unity_TextFileReadWriter
## How to Use
Following functions are included.
```csharp
(string[] values, bool success) ReadFromAssets(string file)
(string[] values, bool success) ReadFromAssets(string dir, string file)
(string[] values, bool success) ReadFromStreamingAssets(string file)
(string[] values, bool success) ReadFromStreamingAssets(string dir, string file)
(string[] values, bool success) Read(string dir, string file)
(string[] values, bool success) Read(string path, bool forthExtension = true)
(string text, bool success) WriteToAssets(string file, IEnumerable values)
(string text, bool success) WriteToAssets(string dir, string file, IEnumerable values)
(string text, bool success) WriteToStreamingAssets(string file, IEnumerable values)
(string text, bool success) WriteToStreamingAssets(string dir, string file, IEnumerable values)
(string text, bool success) Write(string dir, string file, IEnumerable values)
(string text, bool success) Write(string path, IEnumerable values, bool forceExtension = true)
```