https://github.com/xjine/unity_exhibitionsceneloader
ExhibitionSceneLoader provides helper GUI to load the first scene. The selected scene will be started after a few seconds and saved int your setting file.
https://github.com/xjine/unity_exhibitionsceneloader
assets unity
Last synced: about 1 month ago
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ExhibitionSceneLoader provides helper GUI to load the first scene. The selected scene will be started after a few seconds and saved int your setting file.
- Host: GitHub
- URL: https://github.com/xjine/unity_exhibitionsceneloader
- Owner: XJINE
- License: bsd-3-clause
- Created: 2019-07-19T09:51:45.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2019-08-27T11:53:24.000Z (almost 7 years ago)
- Last Synced: 2025-09-20T01:51:24.741Z (9 months ago)
- Topics: assets, unity
- Language: C#
- Homepage:
- Size: 205 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Unity_ExhibitionSceneLoader

ExhibitionSceneLoader provides helper GUI to load the first scene.
The selected scene will be started after a few seconds and saved int your setting file.
## Import to Your Project
You can import this asset from UnityPackage.
- [ExhibitionSceneLoader.unitypackage](https://github.com/XJINE/Unity_ExhibitionSceneLoader/blob/master/ExhibitionSceneLoader.unitypackage)
### Dependencies
You have to import following assets to use this asset.
- [Unity_FileReadWriter](https://github.com/XJINE/Unity_FileReadWriter)
- [Unity_SingletonMonoBehaviour](https://github.com/XJINE/Unity_SingletonMonoBehaviour)
## How to Use
1. Set ExhibitionSceneLoader into build settings and set at the 0 index.
2. Add your scenes into build settings.
3. Set your setting and save file path in inspector.