https://github.com/xjine/unity_keydebugmanager
KeyDebugManager provies key based debug system. It just keeps some key-function pairs, and do the function when its input.
https://github.com/xjine/unity_keydebugmanager
assets unity
Last synced: about 2 months ago
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KeyDebugManager provies key based debug system. It just keeps some key-function pairs, and do the function when its input.
- Host: GitHub
- URL: https://github.com/xjine/unity_keydebugmanager
- Owner: XJINE
- License: bsd-3-clause
- Created: 2019-06-24T03:10:36.000Z (about 7 years ago)
- Default Branch: main
- Last Pushed: 2023-02-13T08:42:27.000Z (over 3 years ago)
- Last Synced: 2025-04-03T09:12:53.262Z (about 1 year ago)
- Topics: assets, unity
- Language: C#
- Homepage:
- Size: 104 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity_KeyDebugManager

KeyDebugManager provies key based debug system.
It just keeps some key-function pairs, and do the function when its input.
## Importing
You can use Package Manager or import it directly.
```
https://github.com/XJINE/Unity_KeyDebugManager.git?path=Assets/Packages/KeyDebugManager
```
### Dependencies
This project use following resources.
- https://github.com/XJINE/Unity_SingletonMonoBehaviour
## How to Use
Register your key and function pairs in Inspector.