https://github.com/xjine/unity_memoryusagechecker
MemoryUsageChecker gets memory usage simply.
https://github.com/xjine/unity_memoryusagechecker
assets unity
Last synced: 2 months ago
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MemoryUsageChecker gets memory usage simply.
- Host: GitHub
- URL: https://github.com/xjine/unity_memoryusagechecker
- Owner: XJINE
- License: bsd-3-clause
- Created: 2019-03-25T10:26:02.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2019-03-25T10:55:15.000Z (over 7 years ago)
- Last Synced: 2025-04-03T09:12:52.751Z (about 1 year ago)
- Topics: assets, unity
- Language: C#
- Homepage:
- Size: 259 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity_MemoryUsageChecker

MemoryUsageChecker gets memory usage simply.
## Import to Your Project
You can import this asset from UnityPackage.
- [MemoryUsageChecker.unitypackage](https://github.com/XJINE/Unity_MemoryUsageChecker/blob/master/MemoryUsageChecker.unitypackage)
### Dependencies
You have to import following assets to use this asset.
- [Unity_SingletonMonoBehaviour](https://github.com/XJINE/Unity_SingletonMonoBehaviour)
- [Unity_DisableInInspectorAttribute](https://github.com/XJINE/Unity_DisableInInspectorAttribute)
## How to Use
You can access memory usage data like ``MemoryUsageChecker.Instance.TotalReserved``.
Following data are available.
- TotalReserved
- TotalReservedAvg
- TotalReservedMax
- TotalAllocated
- TotalAllocatedAvg
- TotalAllocatedMax
- MonoHeap
- MonoHeapAvg
- MonoHeapMax
- MonoUsed
- MonoUsedAvg
- MonoUsedMax