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https://github.com/xjine/unity_overreaction
Deform mesh like a cartoon.
https://github.com/xjine/unity_overreaction
unity
Last synced: 13 days ago
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Deform mesh like a cartoon.
- Host: GitHub
- URL: https://github.com/xjine/unity_overreaction
- Owner: XJINE
- License: bsd-3-clause
- Created: 2017-08-08T00:10:02.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-09-28T12:37:48.000Z (over 6 years ago)
- Last Synced: 2024-11-10T17:45:28.076Z (about 2 months ago)
- Topics: unity
- Language: C#
- Homepage:
- Size: 2.66 MB
- Stars: 56
- Watchers: 6
- Forks: 8
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity_OverReaction
Deform mesh like a cartoon animation.
## How to Use
Just attach ``OverRaction.cs`` to your object.
| Field | Description |
|:---------------------|:--------------------------------------------------------|
| maxDeformScale | Object will not be stretched over this value. |
| minDeformScale | Object will not be compressed over this value. |
| deformPower | Object gets more deformable when this value get more. |
| undeformPower | Object gets more undeformable when this value get more. |