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https://github.com/xliel/discord-fivem-api

A Node.js package to interact with FiveM servers, allowing you to retrieve server data, player information, and resources. Ideal for Discord bot integration or standalone Node.js applications.
https://github.com/xliel/discord-fivem-api

discord discord-fivem discord-fivem-bot discord-js discordapp fivem nodejs

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A Node.js package to interact with FiveM servers, allowing you to retrieve server data, player information, and resources. Ideal for Discord bot integration or standalone Node.js applications.

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README

          

## Installation

Install the `discord-fivem-api` package using either npm or yarn:

```bash
$ npm install discord-fivem-api
# or
$ yarn add discord-fivem-api
```

## Usage

First, import the `DiscordFivemApi` class:

```javascript
const DiscordFivemApi = require('discord-fivem-api');
```

Next, create a new instance of the class with the desired configuration options:

```javascript
const options = {
address: 'localhost', // IP or hostname of the FiveM server
port: 30120, // Port number (default: 30120)
useStructure: true, // Whether to use the custom `Player` and `Server` structures (default: true)
interval: 5000, // Interval in ms between server updates (default: 2500)
};

const api = new DiscordFivemApi(options, true); // 'true' initializes the API immediately
```

Configuration Options
The `options` object supports the following properties:
- `address` (required): The IP address or hostname of the FiveM server.
- `port` (optional, default: `30120`): The port number of the FiveM server.
- `useStructure`: (optional, default: `true`): Whether to use the custom `Player` and `Server` classes from the structures directory.
- `interval`: (optional, default: `2500`): The interval (in milliseconds) between server data updates.

The second argument (`init`) specifies whether to initialize the API immediately (`true`) or not (`false`, default).

### Methods
Once the `DiscordFivemApi` instance is created, you can use its methods to retrieve server information:

```javascript
api.getStatus()
.then((status) => console.log(`Server status: ${status}`))
.catch((err) => console.error(err));

api.getServerData()
.then((serverData) => console.log(serverData))
.catch((err) => console.error(err));

api.getServerPlayers()
.then((players) => console.log(players))
.catch((err) => console.error(err));

api.getPlayersOnline()
.then((count) => console.log(`Players online: ${count}`))
.catch((err) => console.error(err));

api.getMaxPlayers()
.then((maxPlayers) => console.log(`Max players: ${maxPlayers}`))
.catch((err) => console.error(err));
```

### Method Details

- `.getStatus()` Returns a promise that resolves to 'online' or 'offline'.

- `.getServerData()` Returns a promise that resolves to an object containing server information. If useStructure is true, it returns an instance of the Server class.

- `.getServerPlayers()` Returns a promise that resolves to an array of player objects. If useStructure is true, each object is an instance of the Player class.

- `.getPlayersOnline()` Returns a promise that resolves to the number of players currently online.

- `.getMaxPlayers()` Returns a promise that resolves to the server's maximum player capacity.

### Events
```javascript
api.on('ready', () => console.log('API initialized'));
api.on('readyPlayers', (players) => console.log(`Players: ${players.length}`));
api.on('readyResources', (resources) => console.log(`Resources: ${resources.length}`));
api.on('playerJoin', (player) => console.log(`${player.name} joined the server`));
api.on('playerLeave', (player) => console.log(`${player.name} left the server`));
api.on('resourceAdd', (resource) => console.log(`Resource added: ${resource}`));
api.on('resourceRemove', (resource) => console.log(`Resource removed: ${resource}`));
```

### Event Details

- `ready`: Emitted when the API is initialized.
- `readyPlayers`: Emitted when player data is available.
- `readyResources`: Emitted when resource data is available.
- `playerJoin`: Emitted when a player joins the server.
- `playerLeave`: Emitted when a player leaves the server.
- `resourceAdd`: Emitted when a new resource is added to the server.
- `resourceRemove`: Emitted when a resource is removed from the server.

## License

This package is licensed under the MIT License.