https://github.com/xonotic/darkplaces
Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
https://github.com/xonotic/darkplaces
3d-engine darkplaces darkplaces-engine fps-engine game-development game-engine quake
Last synced: 6 months ago
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Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
- Host: GitHub
- URL: https://github.com/xonotic/darkplaces
- Owner: xonotic
- License: gpl-2.0
- Created: 2014-09-04T15:40:37.000Z (almost 12 years ago)
- Default Branch: master
- Last Pushed: 2025-11-29T12:00:13.000Z (7 months ago)
- Last Synced: 2025-12-01T13:43:31.830Z (7 months ago)
- Topics: 3d-engine, darkplaces, darkplaces-engine, fps-engine, game-development, game-engine, quake
- Language: C
- Homepage: https://icculus.org/twilight/darkplaces/
- Size: 49.1 MB
- Stars: 187
- Watchers: 15
- Forks: 44
- Open Issues: 2
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Metadata Files:
- Readme: README.iOS
- Contributing: CONTRIBUTING.md
- License: COPYING
Awesome Lists containing this project
README
To build DarkPlaces for iOS, you need to extract this zip into the source folder:
http://ghdigital.com/~havoc/SDLiOS20110208.zip
This is built from the in-development version of SDL 1.3, to make an updated include folder and libSDL*.a files, you need to get the SDL 1.3 source (from hg or a nightly build or whatever), then simply open Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj and build libSDL for both simulator and device and then the SDL Application xcode template.
Then copy the include folder and two libSDL*.a files from the Xcode-iPhoneOS/SDL/build/Debug-template (or Release-template) into the darkplaces source folder, and it will build with your updated files.