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https://github.com/xonotic/darkplaces

Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
https://github.com/xonotic/darkplaces

3d-engine darkplaces darkplaces-engine fps-engine game-development game-engine quake

Last synced: 6 months ago
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Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

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README

          

To build DarkPlaces for iOS, you need to extract this zip into the source folder:
http://ghdigital.com/~havoc/SDLiOS20110208.zip

This is built from the in-development version of SDL 1.3, to make an updated include folder and libSDL*.a files, you need to get the SDL 1.3 source (from hg or a nightly build or whatever), then simply open Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj and build libSDL for both simulator and device and then the SDL Application xcode template.

Then copy the include folder and two libSDL*.a files from the Xcode-iPhoneOS/SDL/build/Debug-template (or Release-template) into the darkplaces source folder, and it will build with your updated files.