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https://github.com/xzripper/astard

A* (A-Star) search algorithm for 2D spaces (grids) for D.
https://github.com/xzripper/astard

2d algorithm algorithms astar astar-algorithm astar-pathfinding d game-development pathfinding

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A* (A-Star) search algorithm for 2D spaces (grids) for D.

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# AStarD
A* (A-Star) search algorithm for 2D spaces (grids) with straightforward/diagonal movement with 4 available heuristics:
- **Manhattan**
- **Euclidean**
- **Octile**
- **Chebyshev**

AStarD is extremely easy to use, while its performance fits within the average A* execution time.


[[0, 0], [1, 1], [1, 2], [2, 3], [3, 4], [4, 5], [5, 6], [6, 7], [7, 8], [8, 8], [9, 8]]

```d
import AStarD.AStar;

void main() {
int[][] grid = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0],
[0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0],
[1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0],
[0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0],
[1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0],
[0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1],
[0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0],
[1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0],
[1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1],
[0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1],
[0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1],
[1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0],
[1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0],
[0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0]
];

AStar(grid, [0, 0], [9, 8], Heuristic.MANHATTAN, true); // Returns [[0, 0], [1, 1], [1, 2], [2, 3], [3, 4], [4, 5], [5, 6], [6, 7], [7, 8], [8, 8], [9, 8]]
}
```

**`AStar` signature:
`ASPath ASter(Grid2D p_Grid, Position2D p_Start, Position2D p_Target, Heuristic p_Heuristic, bool p_AllowDiagonalMovement)`
Where `ASPath` is `int[2][]`,
`Grid2D` is `int[][]`,
`Position2D` is `int[2]`.**