https://github.com/yancharkin/rpgmakermv_plugins
A collection of RPG Maker MV plugins
https://github.com/yancharkin/rpgmakermv_plugins
Last synced: 3 months ago
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A collection of RPG Maker MV plugins
- Host: GitHub
- URL: https://github.com/yancharkin/rpgmakermv_plugins
- Owner: yancharkin
- License: mit
- Created: 2024-09-14T19:10:41.000Z (9 months ago)
- Default Branch: main
- Last Pushed: 2024-09-14T19:28:28.000Z (9 months ago)
- Last Synced: 2025-01-24T11:32:02.661Z (4 months ago)
- Language: JavaScript
- Homepage:
- Size: 287 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# RPG Maker MV Plugins
- **ALOE_VirtualButtons_Addon.js**: Addon for [Virtual Buttons and DPad](https://aloeguvner.github.io/plugins/) by Aloe Guvner. Adds the option to enable/disable Virtual Buttons. Also has the ability to disable two-finger touch/RMB while Virtual Buttons are visible.
**Important: All buttons it the ALOE_VirtualButtons.js plugin must be defined!**![]()
- **YAN_CustomizeOptions.js**: This plugin allows you to disable certain standard options in the options menu (e.g., "Always Dash," "Command Remember," etc.).
- **YAN_HideInactiveCursor.js**: Hides the mouse cursor if it remains inactive for a specified time interval.
- **YAN_Mixed_Edits.js**: Various small edits to the core files. With this plugin, you can:
- Disable filtering (good for crisp pixel art).
- Change the Base Window opacity.
- Adjust the Options Window width.
- Disable the white flash at the start of encounters.
- Make the values in the Options Menu colorful.
- Hide the Help Window
- Change the alignment of the text in the Command Window- **YAN_NoAccidentalDialogSkip.js**: By default, if you press the mouse button or touch the screen while a message is appearing, it will be skipped (this does not happen with keyboard input). This plugin fixes this issue.
- **YAN_SavefileList_Remake.js**: Slightly changes the look of the Save/Load scene and allows you to set the number of save slots.
- **YAN_SetRenderer.js**: Allows you to set the renderer separately for mobile and desktop.
- **YAN_SimpleNameInput.js**: Provides a simpler Name Input Window with support for only basic Latin characters and one fewer line (taking up less vertical space).
- **YAN_Simpler_Sound_Control.js**: Reduces the volume options from four to two: BGM Volume and ME Volume are combined into Music Volume, while BGS Volume and SE Volume are combined into Sound Volume.
- **YAN_SingleClickCommands.js**: Executes menu commands with the first mouse click or touch without requiring selection first (note: may be buggy on mobile).
- **YAN_TurnSwitchesOnStart.js**: Turns on selected switches at the start of the game.
- **YAN_WASD_Controls+.js**: Redefines the key mappings and adds a few new keys for use (more information inside the JS file).