https://github.com/yanicksenn/unity-poc-objectshatter
Proof of concept that procedurally shatters any object.
https://github.com/yanicksenn/unity-poc-objectshatter
unity
Last synced: about 2 months ago
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Proof of concept that procedurally shatters any object.
- Host: GitHub
- URL: https://github.com/yanicksenn/unity-poc-objectshatter
- Owner: yanicksenn
- Created: 2025-09-13T22:54:35.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2025-09-13T23:06:12.000Z (10 months ago)
- Last Synced: 2025-09-14T01:07:57.742Z (10 months ago)
- Topics: unity
- Language: C#
- Homepage:
- Size: 2.92 MB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# POC Object Shatter

Proof of concept of shattering objects procedurally.
## Basic Idea
1. Read the mesh of an object.
1. Randomly draw planes through that mesh (Random plane in a sphere) and slice it.
1. Create new game objects of the resulting pieces.