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https://github.com/yanpitangui/hpm-plugins
Collection of hercules plugins that can be used with HPM hooking
https://github.com/yanpitangui/hpm-plugins
emulator herc hercules hpm plugins
Last synced: 6 days ago
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Collection of hercules plugins that can be used with HPM hooking
- Host: GitHub
- URL: https://github.com/yanpitangui/hpm-plugins
- Owner: yanpitangui
- License: mit
- Created: 2020-06-20T03:55:46.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-07-20T19:55:02.000Z (over 4 years ago)
- Last Synced: 2024-10-31T22:25:29.377Z (about 2 months ago)
- Topics: emulator, herc, hercules, hpm, plugins
- Language: C
- Homepage:
- Size: 36.1 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Hercules Plugins
===========Topic: https://herc.ws/board/topic/18582-aethelingaegs-plugin-collection/
Coleção de plugins para serem usados via HPM para o Hercules Emulator.
Initial:
* @hatless (hide at will your headgear)Added later:
* bonus bLastStand (allow player to survive killing blow at a given chance)
* bonus bCopycat (allow player to auto-cast the last skill used on him back to the caster)
* bonus bAtkEmoticon (allow player to automatically use emoticon when attacking, being attacked or both)
* @mobalive (simplification of mobsearch that only shows if mob is alive or dead)
* bonus bAreaSkill (y% chance for skill (skill_id) n to be AoE in y*y cells)
* bonus bHealAttack (gives the player the ability to cast healing attacks on enemies regardless of undead element, causing damage)
* bonus bSCDamage (Increase damage on enemy inflicted with status effect n by x%.)
* bonus bSCExchange (This bonus gives the player a chance to instead of being inflicted by a status (SC_BLIND, SC_FREEZE, etc) to a new one.)
* bonus bDeathKeepBuffs (Allow for status to remain when player is killed.)
* bonus bAvoidTrap (N% chance to avoid activating a trap when stepping on it.)
* bonus bNoAreaMagic (Reduce area target magic damage in n%.)
* bonus bNoSingleMagic (Reduce single target magic damage in n%.)
* bonus bElementDamage (Increase player damage of element n by x%.)