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https://github.com/yeslayla/build-godot-action
GitHub action that builds a Godot project for multiple platforms
https://github.com/yeslayla/build-godot-action
actions github-action github-actions godot godot-ci
Last synced: 1 day ago
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GitHub action that builds a Godot project for multiple platforms
- Host: GitHub
- URL: https://github.com/yeslayla/build-godot-action
- Owner: yeslayla
- License: mit
- Created: 2019-11-29T20:33:20.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2024-08-05T14:58:07.000Z (5 months ago)
- Last Synced: 2025-01-04T16:13:25.902Z (8 days ago)
- Topics: actions, github-action, github-actions, godot, godot-ci
- Language: Shell
- Homepage: https://github.com/josephbmanley/build-godot-action
- Size: 74.2 KB
- Stars: 132
- Watchers: 3
- Forks: 32
- Open Issues: 11
-
Metadata Files:
- Readme: ReadMe.md
- License: LICENSE
Awesome Lists containing this project
README
![Release Version](https://img.shields.io/github/v/release/josephbmanley/build-godot-action) ![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)
![Build Godot Project](logo.png)
This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.
Table of Contents:
- [Quickstart](#Quickstart)
- [Usage](#Usage)
- [Contributors](Contributors.md)## Quickstart
### Step 1: Configure Export Presets
In Godot create export templates for `linux`, `windows`, and `mac`.
The name of the Windows export would be of type `Windows Desktop` and have the name `windows`. For Mac, the name would `mac` and type `Mac OSX`. Then for linux, `Linux/X11`
Once you verify that `export_presets.cfg` is located in the same directory as your `project.godot` file, you can push your changes.
### Step 2: Setup Worfklow on GitHub
Add the following workflow file to your repository. An example file name would be `.github/workflows/build.yml`
```yaml
name: Build Godot Projecton:
push: {}
pull_request: {}jobs:
Godot:
runs-on: ubuntu-latest
strategy:
matrix:
platform: [linux, windows, mac]
steps:
- uses: actions/checkout@v2
with:
lfs: true
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
debugMode: "true"
- name: Upload Artifact
uses: actions/upload-artifact@v2
with:
name: Client - ${{ matrix.platform }}
path: ${{ github.workspace }}/${{ steps.build.outputs.build }}
```#### Workflow Explaination
This workflow has three steps:
- **Checkout**: The Checkout step clones the project on the GitHub actions runner.
- **Build**: This step uses this action to build the Godot project.
- **Upload Artifact**: The Upload Artifact step uploads the output from the build step.**Matrix Explaination**: The matrix object runs the job for EACH possible value. So in this job, we are using a `platform` matrix to automatically run our workflow for the values `linux`, `windows`, and `mac`.
#### Simple Changes
##### Change Exports
In this workflow, since it's using a matrix you can just add or remove export names from the `platform` matrix. The value being passed MUST have the same name as the preset.
```yaml
Godot:
runs-on: ubuntu-latest
strategy:
matrix:
platform: [win32, win64] # This project will only export using the export presets `win32` and `win64`
```Additionally if you are not using a matrix, you can set the export preset as the parameter `preset`:
```yaml
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: example
preset: win32
```##### Change Project Name
To change the export name, you can the `name` parameter to whatever you want your project to export as.
```yaml
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: test # This project will export with the name "test"
```##### Disable Debug Mode
This example is set to build with debug mode enable. To disable debug, either set `debugMode` to `false` or remove the field entirely.
```yaml
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
debugMode: "false" # This project will not build in debug mode
```##### Change Project Directory
If your project is located in a subdirectory, you can use the `projectDir` to change build directories.
```yaml
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
projectDir: "test" # The project in the `test` directory will be built
```### Step 3: Test your workflow!
Now, whenever you make a push or pull request in that repository, GitHub Actions will build . You see and download your project in the `Actions` tab of your repository.
## Usage
This action will create a `build` folder an outputed build. You must have the export preset configured for the target platform to successfully export.
Example:
```yaml
steps:
- uses: manleydev/build-godot-action@[VERSION]
with:
name: godot-project
preset: HTML5
```### Inputs
#### name **required**
The name of the exported package/binary
#### preset **required**
The name of the preset found in `export_presets.cfg` you would like to build.
#### subdirectory
*Optional*
The subdirectory in the `build` folder to output build to, can be useful for self packaging.
#### package
*Optional*
Boolean value, when set to true, builds artficat zip file.
#### projectDir
*Optional*
Directory in workspace containing your godot project.
#### debugMode
*Optional*
Boolean value, when set to true, runs export in debug mode.
### Outputs
#### build
The location the outputed build is placed relative to GitHub Workspace.
#### artifact
The location the outputed artifact is placed relative to GitHub Workspace.