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https://github.com/yeslayla/build-godot-action

GitHub action that builds a Godot project for multiple platforms
https://github.com/yeslayla/build-godot-action

actions github-action github-actions godot godot-ci

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GitHub action that builds a Godot project for multiple platforms

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README

        

![Release Version](https://img.shields.io/github/v/release/josephbmanley/build-godot-action) ![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)

![Build Godot Project](logo.png)

This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.

Table of Contents:
- [Quickstart](#Quickstart)
- [Usage](#Usage)
- [Contributors](Contributors.md)

## Quickstart

### Step 1: Configure Export Presets

In Godot create export templates for `linux`, `windows`, and `mac`.

The name of the Windows export would be of type `Windows Desktop` and have the name `windows`. For Mac, the name would `mac` and type `Mac OSX`. Then for linux, `Linux/X11`

Once you verify that `export_presets.cfg` is located in the same directory as your `project.godot` file, you can push your changes.

### Step 2: Setup Worfklow on GitHub

Add the following workflow file to your repository. An example file name would be `.github/workflows/build.yml`

```yaml
name: Build Godot Project

on:
push: {}
pull_request: {}

jobs:
Godot:
runs-on: ubuntu-latest
strategy:
matrix:
platform: [linux, windows, mac]
steps:
- uses: actions/checkout@v2
with:
lfs: true
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
debugMode: "true"
- name: Upload Artifact
uses: actions/upload-artifact@v2
with:
name: Client - ${{ matrix.platform }}
path: ${{ github.workspace }}/${{ steps.build.outputs.build }}
```

#### Workflow Explaination

This workflow has three steps:
- **Checkout**: The Checkout step clones the project on the GitHub actions runner.
- **Build**: This step uses this action to build the Godot project.
- **Upload Artifact**: The Upload Artifact step uploads the output from the build step.

**Matrix Explaination**: The matrix object runs the job for EACH possible value. So in this job, we are using a `platform` matrix to automatically run our workflow for the values `linux`, `windows`, and `mac`.

#### Simple Changes

##### Change Exports

In this workflow, since it's using a matrix you can just add or remove export names from the `platform` matrix. The value being passed MUST have the same name as the preset.

```yaml
Godot:
runs-on: ubuntu-latest
strategy:
matrix:
platform: [win32, win64] # This project will only export using the export presets `win32` and `win64`
```

Additionally if you are not using a matrix, you can set the export preset as the parameter `preset`:

```yaml
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: example
preset: win32
```

##### Change Project Name

To change the export name, you can the `name` parameter to whatever you want your project to export as.

```yaml
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: test # This project will export with the name "test"
```

##### Disable Debug Mode

This example is set to build with debug mode enable. To disable debug, either set `debugMode` to `false` or remove the field entirely.

```yaml
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
debugMode: "false" # This project will not build in debug mode
```

##### Change Project Directory

If your project is located in a subdirectory, you can use the `projectDir` to change build directories.

```yaml
- name: Build
id: build
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
projectDir: "test" # The project in the `test` directory will be built
```

### Step 3: Test your workflow!

Now, whenever you make a push or pull request in that repository, GitHub Actions will build . You see and download your project in the `Actions` tab of your repository.

## Usage

This action will create a `build` folder an outputed build. You must have the export preset configured for the target platform to successfully export.

Example:

```yaml
steps:
- uses: manleydev/build-godot-action@[VERSION]
with:
name: godot-project
preset: HTML5
```

### Inputs

#### name **required**

The name of the exported package/binary

#### preset **required**

The name of the preset found in `export_presets.cfg` you would like to build.

#### subdirectory

*Optional*

The subdirectory in the `build` folder to output build to, can be useful for self packaging.

#### package

*Optional*

Boolean value, when set to true, builds artficat zip file.

#### projectDir

*Optional*

Directory in workspace containing your godot project.

#### debugMode

*Optional*

Boolean value, when set to true, runs export in debug mode.

### Outputs

#### build

The location the outputed build is placed relative to GitHub Workspace.

#### artifact

The location the outputed artifact is placed relative to GitHub Workspace.