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https://github.com/yilliee/assembly_animated_screen_and_game
Exploring assembly language and x86 real mode, with the aim to stimulate an infinite animation on half of the screen and a basic game on the other half of the screen.
https://github.com/yilliee/assembly_animated_screen_and_game
Last synced: 1 day ago
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Exploring assembly language and x86 real mode, with the aim to stimulate an infinite animation on half of the screen and a basic game on the other half of the screen.
- Host: GitHub
- URL: https://github.com/yilliee/assembly_animated_screen_and_game
- Owner: Yilliee
- Created: 2023-11-01T02:07:40.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-11-01T02:16:37.000Z (over 1 year ago)
- Last Synced: 2024-12-13T23:19:39.715Z (about 2 months ago)
- Size: 43 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Disclaimer
This project has been created solely for educational purposes. Any resemblance to or use of copyrighted material is purely coincidental and not intended. The project developers are not liable for any unintended usage or misinterpretation.
# Project's Target/Goal
This Project aims to explore assembly language and x86 real mode (in general). The guidelines that will be followed throughout the project are available [here](documents/project_guidelines.pdf).# Target Platform
This project is compiled using aims to be independent of any operating system and relies mainly on interrupts provided by BIOS on x86 systems (provided in [Ralf Brown's list of interrupts](https://www.cs.cmu.edu/~ralf/files.html) which comprises of not-only BIOS interrupts but those offered by the operating system too).The project however might resort to using os specific interrupts (mostly dos-specific) throughout the development phase but the usage of such interrupts will be temporary until a better solution is found/written. Any os-specific piece of code used will always be mentioned under [here](#os-specific-stuff-used).
# OS specific stuff used
None# Assembler
- [NASM v2.16.01](https://www.nasm.us/pub/nasm/releasebuilds/2.16.01/)# How to compile
NaN# Progress
NaN# Issues Faced & their solutions
NaN# Screenshots
# To Do List
NaN