https://github.com/yorikvanhavre/hikingday
My first game!
https://github.com/yorikvanhavre/hikingday
Last synced: 3 months ago
JSON representation
My first game!
- Host: GitHub
- URL: https://github.com/yorikvanhavre/hikingday
- Owner: yorikvanhavre
- Created: 2013-07-14T15:09:37.000Z (almost 12 years ago)
- Default Branch: master
- Last Pushed: 2013-07-17T23:03:06.000Z (almost 12 years ago)
- Last Synced: 2025-01-25T05:41:17.748Z (5 months ago)
- Size: 161 MB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
HIKING DAY
==========
A short game demo made with the blender game engine ( http://www.blender.org ). This was made in 5 days, so please excuse the poorly finished things...
You were hiking somewhere, on a nice summer day, when suddenly some rocks fall behind you...
INSTALL
-------To install the game, simply download one of the complete versions from here:.
* Windows: http://www.4shared.com/zip/zZvDQYXY/hikingday_windows_32bits.html
* Linux 32bits: http://www.4shared.com/zip/f_vBQtXc/hikingday_linux_32bits.html
* Linux 64bits: http://www.4shared.com/zip/rFKGYMY0/hikingday_linux_64bits.htmlUnzip it, and launch the "hikingday" application inside. Alternatively, or if your system doesn't appear in the builds, you can download the complete source here (there is a "download Zip" button on the right), and run the game from inside blender (menu Game -> Start game).
Note that the game requires a more or less good 3D chipset, otherwise it might run very slowly. It runs in 1920x1080 at 60fps with a geforce 660m, 30fps with intel i7, 15fps with a geforce 310m, and 8fps with intel i5...
You can speedup the game by opening the blend file in blender, untick the "Use desktop resolution" checkbox and reduce the resolution settings.
CONTROLS
--------* W, A, S, D to move
* Space to jump
* Left click to grab / use
* Right click to show the map, once you found it
* F1 takes a screenshot and places it in the game folderCREDITS
-------I took some resources a long time ago (props, scripts, textures, etc) and I couldn't always find back where they come from. If you recognize yours, please tell me and I'll add you to the credits!
* Game concept, graphics, programming: Yorik van Havre http://yorik.uncreated.net
* Think tank: Maíra Zasso, Grégoire van Havre
* Props: several models found a long time ago on the sketchup 3D warehouse...
* Sounds: http://www.freesound.org
* Music: Andrey Avkhimov http://www.jamendo.com
* Scripts and GLSL shaders: Mike Pan and others at http://www.blenderartists.orgLICENSE
-------This game is licensed under Creative Commons 3.0 BY
Enjoy!
Yorik