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https://github.com/yosoyubik/canvas
Peer-to-peer paint app for Urbit
https://github.com/yosoyubik/canvas
d3js hoon p2p svelte sveltekit urbit
Last synced: 10 days ago
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Peer-to-peer paint app for Urbit
- Host: GitHub
- URL: https://github.com/yosoyubik/canvas
- Owner: yosoyubik
- License: mit
- Created: 2020-04-26T06:45:19.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-07-19T03:20:48.000Z (over 1 year ago)
- Last Synced: 2024-08-03T01:12:44.549Z (4 months ago)
- Topics: d3js, hoon, p2p, svelte, sveltekit, urbit
- Language: hoon
- Homepage:
- Size: 13.7 MB
- Stars: 142
- Watchers: 4
- Forks: 9
- Open Issues: 8
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
- awesome-urbit - Canvas
README
# *Canvas* for \~Urbit
[![awesome urbit badge](https://img.shields.io/badge/~-awesome%20urbit-lightgrey)](https://github.com/urbit/awesome-urbit)
[![Header](/images/canvas.png)](https://www.youtube.com/watch?v=S6DySv730Hw)
[Video Demo](https://yosoyubik.fra1.digitaloceanspaces.com/norsyr-torryn/2021.7.06..15.37.33-Jul-06-2021%2017-36-28.mp4)
## Features
- Each stroke is stored automatically on your Urbit.
- Export Canvas Images as SVG.
- Image files are stored on S3 Storage, if configured.
- Allows creation of Public/Private Canvas.
- Others can join a Public Canvas and work collaboratively in a cool art project.## Access
Search for `~dister-norsyr-torryn` in Grid to find the Canvas app, and install it from there
A public canvas is hosted at
```hoon
~picsel-norsyr-torryn/public
```Come and join the group to share your creations and see what others are doing:
```hoon
~norsyr-torryn/canvas
```## Development Setup
1. Clone the repo, of course
2. Create a new desk in Urbit to install canvas in
- `$ ./urbit -F zod` - Spin up a fake zod, if you haven't already (should be running on port 8080. If not, you'll need to edit [`ui/svelte.config.js`](ui/svelte.config.js))
- `dojo> +code` - Get an access code and use it to sign in to your ship at http://localhost:8080
- `dojo> |mount %base` - Mount `%base`, if you haven't already
- `dojo> |merge %canvas our %base` - Create a `%canvas` desk
- `dojo> |mount %canvas` - Mount the desk so it appears in your pier
- `$ rm -r zod/canvas/*` - Clear out your new desk to make room for the actual desk
- Follow the instructions [here](https://urbit.org/docs/userspace/dist/guide#create-desk) to merge the `base-dev` and `garden-dev` desks into your desk
3. Copy canvas desk to Urbit
From the repo folder, run `./install.sh ` where `` might be something like `~/urbit/zod/canvas`
You can alse run `./install.sh -w ` if you want to watch for changes.
4. Install `%canvas` in Dojo with
- `dojo> |commit %canvas` (do this after every change to see it reflected in Urbit)
- `dojo> |install our %canvas`(only necessary the first time, I think)
5. Serve the UI for development
In the repo folder:
- `cd ui`
- `npm i` (short for `npm install`)
- `npm run dev` (runs on port 3000. To run on a different port: `npm run dev -- --port 3001`)
- Visit http://localhost:3000/apps/canvas
6. Eventually, build the UI to test in Urbit for real test
- `npm run build` (in `/ui`)
- `./install.sh ` (in project root)
- `|commit %canvas` (in dojo)
## TemplatesTODO