Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/yuanfengyun/nes_tv
fc模拟器tv版
https://github.com/yuanfengyun/nes_tv
Last synced: about 1 month ago
JSON representation
fc模拟器tv版
- Host: GitHub
- URL: https://github.com/yuanfengyun/nes_tv
- Owner: yuanfengyun
- Created: 2024-06-13T16:59:09.000Z (7 months ago)
- Default Branch: main
- Last Pushed: 2024-08-22T06:53:05.000Z (4 months ago)
- Last Synced: 2024-08-22T07:57:03.176Z (4 months ago)
- Language: Kotlin
- Size: 44.5 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README-CN.md
Awesome Lists containing this project
README
# Nes Emulator(Nes模拟器/FC任天堂/小霸王游戏)
![ScreenShot](https://github.com/Beseting/NesEmulator/blob/master/screen_shot/screen_shot.png)
## :clap: Supporters
[![Stargazers repo roster for @Beseting/NesEmulator](https://reporoster.com/stars/Beseting/NesEmulator)](https://github.com/Beseting/NesEmulator/stargazers)**简体中文 | [English](https://github.com/Beseting/NesEmulator/blob/master/README.md)**
## 1.引入
`implementation 'io.github.beseting:NesEmulator:1.0.1'`## 2.初始化
`
EmulatorSDK.init(appContext)//建议在Application中初始化SDK
`
## 3.配置(可选)
```Kotlin
EmulatorManager.getInstance()
//是否展示界面控制器 默认:
.set(EmulatorManager.Settings.SHOW_CONTROLLER, false)
//模拟器画质 默认:中
.set(EmulatorManager.Settings.EMULATION_QUALITY,
EmulatorManager.EmulationQuality.MEDIUM)
//模拟器屏幕方向 默认:自动
.set(EmulatorManager.Settings.SCREEN_ORIENTATION,
EmulatorManager.EmulatorScreenOrientation.AUTO)
//是否强制模拟器画面全屏 默认:否
.set(EmulatorManager.Settings.FORCE_FULL_SCREEN, false)
```## 4.使用
### 4.1 方式一:使用默认游戏渲染界面
```Kotlin
val romFile = File("/sdcard/魂斗罗1.nes")
EmulatorManager.getInstance().startGame(mActivity, romFile)
```
### 4.2 方式二:使用自定义游戏渲染界面
#### step1:继承BaseEmulatorActivity
```Kotlin
class MyEmulatorActivity : BaseEmulatorActivity(){//自定义界面 可自定义界面控制器(方向+AB键等业务组件)
//如需自定义控制器,可以在配置项中将默认的控制器关闭
override fun getLayoutResId(): Int {
return R.layout.activity_nes_emulator
}override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// write your code...}
}
```
#### step2:跳转到此界面
```Kotlin
val romFile = File("/sdcard/魂斗罗1.nes")
EmulatorManager.getInstance()
.startGame(mAct, MyEmulatorActivity::class.java,romFile)
```
## 5.API
```Kotlin
//控制器键按下
EmulatorManager.getInstance().pressKey(player, key)
//控制器键松开
EmulatorManager.getInstance().unPressKey(player, key)
```
### 5.1 角色属性
|Player(角色)|描述|
|:-|:-:|
|PLAYER1|1P|
|PLAYER2|2P|**调用方式:EmulatorManager.Player.PLAYER1**
***
### 5.2 控制器属性
|ControllerKey(控制器键)|描述|
|:-|:-|
|UP|上|
|DOWN|下|
|LEFT|左|
|RIGHT|右|
|SELECT|选择|
|START|开始|
|A|按钮A|
|B|按钮B|
|A_TURBO|按钮A连续|
|B_TURBO|按钮B连续|**调用方式:EmulatorManager.ControllerKey.UP**
***
### 5.3 设置属性
|Settings(设置)|取值类型|默认值|描述|
|:-|:-|:-|:-|
|SHOW_CONTROLLER|Boolean|true|是否显示默认控制器|
|EMULATION_QUALITY|EmulationQuality|MEDIUM|模拟器画质|
|SCREEN_ORIENTATION|EmulatorScreenOrientation|AUTO|模拟器屏幕方向|
|FORCE_FULL_SCREEN|Boolean|false|是否强制全屏|**调用方式:EmulatorManager.Settings.SHOW_CONTROLLER**
***
## 6.Thanks
**此框架基于[NostalgiaLite](https://github.com/huzongyao/NostalgiaLite)进行二次封装开发,感谢作者[huzongyao](https://github.com/huzongyao)提供的基于AS NDK的可编译Jni/C++代码;NesEmulator库提供已完整编译so库(arm64-v8a、armeabi-v7a、x86),按需使用,提供SDK能力,封装相关操作API,快速引入开发!**