Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/yunyoujun/unplugin-glsl

🔌 Import, inline (and compress) GLSL shader files
https://github.com/yunyoujun/unplugin-glsl

glsl shaders unplugin vite webgl

Last synced: 17 days ago
JSON representation

🔌 Import, inline (and compress) GLSL shader files

Awesome Lists containing this project

README

        

# unplugin-glsl

[![NPM version](https://img.shields.io/npm/v/unplugin-glsl)](https://www.npmjs.com/package/unplugin-glsl)

Import, inline (and compress) `GLSL` shader files, compatible with [Vite](https://vitejs.dev/), [Rollup](
https://rollupjs.org/guide/en/), [Webpack](https://webpack.js.org/), [esbuild](https://esbuild.github.io/) and [Rspack](https://www.rspack.dev/) by [unplugin](https://github.com/unjs/unplugin).

> `@import` will be converted to `#include`.

## Example

[Demo](https://unplugin-glsl.pages.dev/)

```glsl
precision highp float;

#include /glsl/chunk0.frag;

out highp vec4 fragColor;

void main (void) {
fragColor = chunkFn();
}

@import ./import/imported.glsl;
```

## Usage

```bash
pnpm add unplugin-glsl
```

### With TypeScript

Add extension declarations to your [`types`](https://www.typescriptlang.org/tsconfig#types) in `tsconfig.json`:

```json
{
"compilerOptions": {
"types": [
"vite-plugin-glsl/ext"
]
}
}
```

or as a [package dependency directive](https://www.typescriptlang.org/docs/handbook/triple-slash-directives.html#-reference-types-) to your global types:

```ts
///
```

### Default Options

```ts
glsl({
include: [ // Glob pattern, or array of glob patterns to import
'**/*.glsl',
'**/*.wgsl',
'**/*.vert',
'**/*.frag',
'**/*.vs',
'**/*.fs'
],
exclude: undefined, // Glob pattern, or array of glob patterns to ignore
warnDuplicatedImports: true, // Warn if the same chunk was imported multiple times
defaultExtension: 'glsl', // Shader suffix when no extension is specified
compress: false, // Compress output shader code
watch: true, // Recompile shader on change
root: '/' // Directory for root imports
})
```

Vite

```ts
// vite.config.ts
import GLSL from 'unplugin-glsl/vite'

export default defineConfig({
plugins: [
GLSL({ /* options */ }),
],
})
```

Example: [`playground/`](./playground/)


Rollup

```ts
// rollup.config.js
import GLSL from 'unplugin-glsl/rollup'

export default {
plugins: [
GLSL({ /* options */ }),
],
}
```


Webpack

```ts
// webpack.config.js
const glsl = require('unplugin-glsl/webpack').default

module.exports = {
/* ... */
plugins: [
glsl({ /* options */ })
]
}
```


Nuxt

```ts
// nuxt.config.js
export default defineNuxtConfig({
modules: [
['unplugin-glsl/nuxt', { /* options */ }],
],
})
```

> This module works for both Nuxt 2 and [Nuxt Vite](https://github.com/nuxt/vite)


esbuild

```ts
// esbuild.config.js
import { build } from 'esbuild'
import GLSL from 'unplugin-glsl/esbuild'

build({
plugins: [GLSL()],
})
```


## Why unplugin-glsl?

We need `@import` in [webpack-glsl-loader](https://www.npmjs.com/package/webpack-glsl-loader#imports), which is not supported in [vite-plugin-glsl](https://github.com/UstymUkhman/vite-plugin-glsl).

And uniform performance across different build tools.

- See [Closed | feat: Added support for @import](https://github.com/UstymUkhman/vite-plugin-glsl/pull/45)

## Dev

- Install: `pnpm i`
- Dev: `pnpm run dev`
- Release: `pnpm run release`

## Ref

- [vite-plugin-glsl](https://github.com/UstymUkhman/vite-plugin-glsl)
- [webpack-glsl-loader](https://www.npmjs.com/package/webpack-glsl-loader)
- [glslify](https://github.com/glslify/glslify)